OPL music in Doom II's map12

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Delta
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Re: OPL music in Doom II's map12

Post by Delta »

Sure thing :D. I have the full song recorded (If you need it) but here's a 1 minute clip of the song.
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randi
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Re: OPL music in Doom II's map12

Post by randi »

I'm not entirely certain, but I do think it's the player library that has it wrong. If I feel inclined sometime, I might dig into the Heretic binary and try and figure out how it's supposed to be done. (The Heretic source release is nice enough to include the names of every non-static function in the binary, so I can find the original MUS player and examine it.)
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Xaser
 
 
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Re: OPL music in Doom II's map12

Post by Xaser »

I second the notion that it's the player's fault. Delta's clip certainly isn't playing the sound right -- too 'jagged' and not smooth at all like the old behavior.

Thanks all for looking into this, and to Delta for the confirmation. And here I was thinking I was the only person on Earth who was bothered by this...
Delta
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Re: OPL music in Doom II's map12

Post by Delta »

Xaser wrote:Thanks all for looking into this, and to Delta for the confirmation. And here I was thinking I was the only person on Earth who was bothered by this...
Hey no problem man :D I'm personally a big fan of OPL.
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Csonicgo
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Re: OPL music in Doom II's map12

Post by Csonicgo »

randi wrote:
Csonicgo wrote:even weirder is how MAP02 sounds. listen to it in 2.2.0 and then 2.3.0...
I can't hear any glaring differences. Care to elaborate, please?
the bass is played up an octave, iirc.
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