OPL music in Doom II's map12
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Re: OPL music in Doom II's map12
Sure thing
. I have the full song recorded (If you need it) but here's a 1 minute clip of the song.
Re: OPL music in Doom II's map12
I'm not entirely certain, but I do think it's the player library that has it wrong. If I feel inclined sometime, I might dig into the Heretic binary and try and figure out how it's supposed to be done. (The Heretic source release is nice enough to include the names of every non-static function in the binary, so I can find the original MUS player and examine it.)
Re: OPL music in Doom II's map12
I second the notion that it's the player's fault. Delta's clip certainly isn't playing the sound right -- too 'jagged' and not smooth at all like the old behavior.
Thanks all for looking into this, and to Delta for the confirmation. And here I was thinking I was the only person on Earth who was bothered by this...
Thanks all for looking into this, and to Delta for the confirmation. And here I was thinking I was the only person on Earth who was bothered by this...
Re: OPL music in Doom II's map12
Hey no problem manXaser wrote:Thanks all for looking into this, and to Delta for the confirmation. And here I was thinking I was the only person on Earth who was bothered by this...
Re: OPL music in Doom II's map12
the bass is played up an octave, iirc.randi wrote:I can't hear any glaring differences. Care to elaborate, please?Csonicgo wrote:even weirder is how MAP02 sounds. listen to it in 2.2.0 and then 2.3.0...
