OMG. I don't think I need to inform you this is undoubtedly your best work to date?Vader wrote:Here you goEriance wrote:all we need now are some crab sprites.![]()
Made those for Stronghold, but I'm not sure if they'll get used...
Btw, I like the new design of the Demon Shredder, but I agree, that the previous version looked a bit more "crabby".
Personally I don't think it's a bad thing and I actually like the new version better!
Hell-Forged (updated to v1.11 - development paused)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
- Contact:
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
Heh
It took me month to get all of those high-detail and overly realistic sprites done
It took me month to get all of those high-detail and overly realistic sprites done
- esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
- Contact:
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
Well I can certainly see why; it's not every day you see an exploding crab. The research costs alone must have been through the roof.
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
The worst is that you couldn't even get free seafood from said researches, since there remained not enough of the crab to be salvaged for a meal...
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
Given the size of the crab compared to the player, it's a huge crab. It should leave behind plenty of meat.
(Unless you're allergic to crustaceans, like me, then it woudn't matter since eating it causes your head to explode).
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
Huge? Oh please, that thing's puny, not a giant enemy crab at all.Eriance wrote:Given the size of the crab compared to the player, it's a huge crab. It should leave behind plenty of meat.(Unless you're allergic to crustaceans, like me, then it woudn't matter since eating it causes your head to explode).
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
Nah, that's just the "Alice in Wonderland" effect that's applied to all first-person perspective games to compensate for the small size of the game's display compared to real-life field of vision. When small things (animals, items, etc.) are in realistic scale, they tend to be too small.Eriance wrote:Given the size of the crab compared to the player, it's a huge crab.
Inversely, buildings tend to be out of scale in the other way, much smaller than they "should" be.
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
That shit stopped being funny during the first half of 2007.Ethril wrote: Huge? Oh please, that thing's puny, not a giant enemy crab at all.
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
I just figured I'd get it out of the way now so it wouldn't get brought up 2 pages later when everyone's talking about something else.TheDarkArchon wrote: That shit stopped being funny during the first half of 2007.
Re: Demon Eclipse (WIP) - New Demon Shredder (p.110)
"Forsaken" (Hellforge Revenant) test

Testing the armor design for the replacement for the Revenant in Ep2. Wasn't sure if I could shade the armor correctly, but turned out ok. Still far-far from finished, and the armor still looks a bit flat (a few highlights should fix it). The plan for the monster is to have some sort of sword and a single shoulder-mounted cannon. The monster, otherwise, is exactly like the Revenant (since it only replaces it for aesthetics).
The Mancubus will be replaced with the "Corpulent", and the Arachnotron with the "Arachnodrone". Same monsters, just with a bit of the more hellish technology-base. This should fix the problem that "If the hellsmith makes all the weapons, why are there no monsters that uses his weapons?" problem that was previlent in the previous versions of EP2.

Testing the armor design for the replacement for the Revenant in Ep2. Wasn't sure if I could shade the armor correctly, but turned out ok. Still far-far from finished, and the armor still looks a bit flat (a few highlights should fix it). The plan for the monster is to have some sort of sword and a single shoulder-mounted cannon. The monster, otherwise, is exactly like the Revenant (since it only replaces it for aesthetics).
The Mancubus will be replaced with the "Corpulent", and the Arachnotron with the "Arachnodrone". Same monsters, just with a bit of the more hellish technology-base. This should fix the problem that "If the hellsmith makes all the weapons, why are there no monsters that uses his weapons?" problem that was previlent in the previous versions of EP2.
Re: Demon Eclipse (WIP) - Forsaken Monster test (p.112)
It does look a little flat, but as you said, you were going to fix that. Looks pretty good, otherwise, and it fits well with the other sprite edits in Ep2 (which had very few from-scratch monsters, and a lot of intricate edits).
Also, dang, I was hoping for something I could use for RoE.
Also, dang, I was hoping for something I could use for RoE.
-
Arch-Valentine
- Posts: 68
- Joined: Sun Jun 15, 2008 3:57 pm
Re: Demon Eclipse (WIP) - Forsaken Monster test (p.112)
I like the one shoulder cannon approach. The original Revenants didn't make much sense.
- ShadesMaster
- Posts: 658
- Joined: Thu Jun 12, 2008 2:05 am
Re: Demon Eclipse (WIP) - Forsaken Monster test (p.112)
Yeah good work!!!!
Re: Demon Eclipse (WIP) - Forsaken Monster test (p.112)
Looks nice!
Are you sure about giving it a sword? Personally I think a mace or flail would fit better, but that's just my opinion
Are you sure about giving it a sword? Personally I think a mace or flail would fit better, but that's just my opinion
Re: Demon Eclipse (WIP) - Forsaken Monster test (p.112)
It looks like its dancing in that animation 
And you do raise a good point about consistency there - that is proper attention to detail.
And you do raise a good point about consistency there - that is proper attention to detail.

