The WIP Thread

If it's not ZDoom, it goes here.
Gez
 
 
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Re: WHAT THE HELL are you working on

Post by Gez »

Tormentor667 wrote:Just as a proof that I am working on "Realm667 v8.0"
Speaking of which, your website icon here still links to the old URL.

|
v
That wasn't what I was talking about. http://www.tormentor667.de/ vs. http://www.realm667.com/
Last edited by Gez on Sun Mar 08, 2009 6:12 am, edited 1 time in total.
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Tormentor667
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Re: WHAT THE HELL are you working on

Post by Tormentor667 »

Gez wrote:
Tormentor667 wrote:Just as a proof that I am working on "Realm667 v8.0"
Speaking of which, your website icon here still links to the old URL.
That's because I am not done yet and the page is only on my local drive ;)
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Remmirath
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Re: WHAT THE HELL are you working on

Post by Remmirath »

Finally got back to work on it:

Image
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esselfortium
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Re: WHAT THE HELL are you working on

Post by esselfortium »

Hmm. Looks like an interesting start, but it looks rather copypasta (might have fewer lights, with something else in between to break them up) and you might want to be more careful about where you cut off your textures, like the 32-tall tan bricks being cut off 8 units too high by the floor (among other things), for example. The glass window might also look better if you split it up using a few well-placed supports, and/or segments of solid wall.
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Mr.Green
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Re: WHAT THE HELL are you working on

Post by Mr.Green »

That map looks so good that I would eat it. :D
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Phobus
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Re: WHAT THE HELL are you working on

Post by Phobus »

It's a far cry from the map as it was a few years ago when I first finsihed it... and the second time, and even the third :P
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Remmirath
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Re: WHAT THE HELL are you working on

Post by Remmirath »

But you do recall where this section was, right? :P
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Phobus
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Re: WHAT THE HELL are you working on

Post by Phobus »

I think (think) that it's the central section where the objective is... no idea where you're standing though, so I assume thats one of the parts you added in... or you modified the corridor leading from the outside to connect with the room more.
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Remmirath
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Re: WHAT THE HELL are you working on

Post by Remmirath »

No. It's the part where that big rock with a pulsing yellow light was.
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Ghastly
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Re: WHAT THE HELL are you working on

Post by Ghastly »

Image
I haven't started detailing it, yet. I'm going to try to finish the layout and actor placement, then try to detail (because I usually make a room, put in some effects, then get too bored to continue with layout.)

Thought people'd want to know I'm actually working. (And thanks, Toenail, for reminding me every time you saw me in a Skulltag server :P)

Yeah, major quality contrast to the last map screenshot posted. ; )
Last edited by Ghastly on Sun Mar 08, 2009 2:03 pm, edited 1 time in total.
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.+:icytux:+.
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Re: WHAT THE HELL are you working on

Post by .+:icytux:+. »

§-Morpheus-§ wrote:Finally got back to work on it:

[img]
i need to work too nao :O
CaptainToenail
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Re: WHAT THE HELL are you working on

Post by CaptainToenail »

Pictures of my first Boom format map, my submission to the Doom64 II The Rising project

The Doom64 base textures, even in that palette state, are a joy to work with :)
Last edited by CaptainToenail on Thu Mar 31, 2022 4:32 am, edited 1 time in total.
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Remmirath
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Re: WHAT THE HELL are you working on

Post by Remmirath »

It looks good, indeed. Much better usage of Doom64 textures than the original maps. :)
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Ryan Cordell
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Re: WHAT THE HELL are you working on

Post by Ryan Cordell »

Looks like it'll be fun to play. Don't disappoint us now. ;)
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esselfortium
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Re: WHAT THE HELL are you working on

Post by esselfortium »

The map's design looks pretty good, but it still desperately needs some more colors other than tan. Doom64 used subtle colored lighting for color contrast/variation, you can achieve color variation using gray/green/bronze or whatever other recolors can be done well with the palette you're using. Maps with all one drab color tend to look rather bland in regular PC Doom, too :p
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