Invisible handling of 3d floors

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Graf Zahl
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Re: Invisible handling of 3d floors

Post by Graf Zahl »

The code is in but I'm not sure if it should be activated for the next official release. Currently it's #ifdef'd out.
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Remmirath
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Re: Invisible handling of 3d floors

Post by Remmirath »

:shock: Totally unexpected. :shock:
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Graf Zahl
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Re: Invisible handling of 3d floors

Post by Graf Zahl »

I had to wait until Randy gave his ok - which he recently did.
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Re: Invisible handling of 3d floors

Post by Project Shadowcat »

This'll be very helpful, you have no idea. :)
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Graf Zahl
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Re: Invisible handling of 3d floors

Post by Graf Zahl »

Not yet. The code is currently not compiled in.
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bagheadspidey
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Re: Invisible handling of 3d floors

Post by bagheadspidey »

bump. Bridge things suck.
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Remmirath
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Re: Invisible handling of 3d floors

Post by Remmirath »

We already know it. :wink:

Is it in the source now? :)
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Da Spadger
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Re: Invisible handling of 3d floors

Post by Da Spadger »

"Is it in yet? Is it in yet? Is it in yet?"
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Graf Zahl
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Re: Invisible handling of 3d floors

Post by Graf Zahl »

The code is there. But before I activate it I need at least 2 days to integrate it into ZDoom's ExtraFloor_LightOnly code. As long as these 2 are incompatible I still have reservations.
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