Invisible handling of 3d floors
Moderator: GZDoom Developers
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: Invisible handling of 3d floors
The code is in but I'm not sure if it should be activated for the next official release. Currently it's #ifdef'd out.
- Remmirath
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Re: Invisible handling of 3d floors
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: Invisible handling of 3d floors
I had to wait until Randy gave his ok - which he recently did.
- Project Shadowcat
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Re: Invisible handling of 3d floors
This'll be very helpful, you have no idea. 
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: Invisible handling of 3d floors
Not yet. The code is currently not compiled in.
- bagheadspidey
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Re: Invisible handling of 3d floors
bump. Bridge things suck.
- Remmirath
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Re: Invisible handling of 3d floors
We already know it.
Is it in the source now?
Is it in the source now?
- Da Spadger
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Re: Invisible handling of 3d floors
"Is it in yet? Is it in yet? Is it in yet?"
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Invisible handling of 3d floors
The code is there. But before I activate it I need at least 2 days to integrate it into ZDoom's ExtraFloor_LightOnly code. As long as these 2 are incompatible I still have reservations.