[Fixed] testfade crash

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drfrag
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testfade crash

Post by drfrag »

Testfade before starting a new game will crash ZDOOM.
'fade black' won't do anything at all if fade color is already set to color 0
of the palette, BUT it could be used to remove poor colormaps from
custom palettes and use those of ZDOOM instead.
Yes, it's a feature request and easy to do.
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David Ferstat
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Post by David Ferstat »

If you're getting a crash, please include the crash report, if possible, as well as a comprehensive description of what you where doing when it happend.
If it's happened with a specific wad, posting the wad (or a link to it) is a good idea.

So is reading this thread:

http://forum.zdoom.org/viewtopic.php?t=2663
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Mr. Tee
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Post by Mr. Tee »

DrFrag wrote:Testfade before starting a new game will crash ZDOOM.
Sounds reasonable since you're trying to change the palette fading of a game that hasn't started yet. IMHO however, this should not crash ZDoom.

(kind of reminds me of a bug that I think LWM posted about the fact that summoning an actor in the console before starting a game crashed ZDoom... I wonder what other functions crash ZDoom before starting a new game??)
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randi
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Post by randi »

Fixed.
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