From the comparative screenshots you posted of this on DRDteam a few weeks ago, the original versions of the 2002ADO maps looked significantly better and less sloppy, with few exceptions, whereas yours just had random bits of ugly detail thrown into them with no concern for texture alignment or much of anything else.
For example, compare the original and "improved" versions of the 2002ado e2m3 exit room.

I noticed on your site that you also "improved" Suspended in Dusk by replacing its nice custom-made sky with this sickly, mirrored abomination and adding a terrible end screen. You then claim in your textfile that "It's what he would have done if he had have the following tools used by me". No, it's not. Sorry. How do either of those things improve it? You then say he would have done it if he had your tools, where you list XWE and ZenNode, both of which Espi already listed as tools he used, "King Elvis" Doom Launcher, and a purchased version of WinZip. I don't get it.
And, of course, how could we possibly enjoy Ruma without ugly-looking fog that doesn't even match with the sky?
While browsing your site I also found a number of screenshots in which both the before and after shots looked so bad I could honestly not tell which one was which. (Also, what's up with the sprite replacements? They're terrible)