What has been done so far:
1: Storyline (not the most important thing, but hey...)
2: 20-30% mapping
Quick summary:
The mod takes place in a fantasy world much like the one in Hexen. You're a fighter/mage/cleric who gets involved against your will (sortof) in a battle between rebel forces and a man (actually more like a demon) who's basically taking over the world. Escaping from an embarassing defeat at the hands of the evil demon/man thingy's army, you hear a voice guiding you to a nearby church. Turns out there's a god who's mighty pissed that the world is being conquered by some n00b demon. Something has to be done... The problem is, the god has lost power. He has no worshippers and his shrines have been looted and fallen into ruin. Your objective, unless you want to die a slow death at the hands of the demon/man thingy, is to help this god by restoring his ancient places of worship, some of which can still be found intact. Each hub (there are three + an introductory level) has atleast one shrine, which must be restored by finding the missing artifacts of worship (sacred artifacts). Once the shrine is restored to a satisfactory level (you don't need all artifacts to complete a shrine), the god will be able to open the portal to the next location.
The game will feature a few original enemies, but most of them will be monsters from the original Hexen and Heretic (some which will have slightly edited graphics). Some of the music will also be original. Some textures will be edited (mainly the door/lock ones) but i'll try to stick to the original ones as much as possible. All bosses will be original creations.
The game has an entirely new game mechanic that involves a new inventory item. Your character is able to find traps with a sixth-sense so to speak. Once a trap has been found, it can be disarmed by using a Trap Tool item that either completely disarms the trap, or disables some of its functionality rendering it weaker.
The game also makes use of scrolls of readable text that can be found at various places in the game (these are read on the spot, they are NOT brought with you). These can provide hints and background information. Anyone who's played System Shock / Bio Shock will know the idea behind these. It allows me to insert sub storylines into the game that run paralell to player progress.
At the moment i only have old screenshots for display and these were taken when the mod was still being made for Doomsday (and when i had no ambition to really create original monsters and items). I also have one pic of a WIP monster.
Original Monster Sprite (Work-in-progress)
Spoiler:Screenshots:
Spoiler:My current mapping progress:
The main outline for each hub is pretty much done, and i have gotten quite far on the central level of each. I haven't even started working on many of the sub maps, however. Right now the hubs are as follows:
Pre Hub Level: The church, this is where the game starts
Hub 1 - The Outlands: This hub is centered around a wasteland(ish) area with a guard house in the center.
Hub 2 - The Great Capital: This hub is a city hub with the main hub level representing a segment of the city street area, while the sub levels are various buildings or districts (the docks, the library etc. etc)
Hub 3 - The Spellforge: This is where the big bad resides. The sub levels aren't actually part of the level. They're alternative planes of reality which you can reach through portals. These are atm: Carceri, Pandemonium and Beastlands (recognize THOSE from anywhere? >_>)
If anyone is interested in working with me on this mod, I wouldn't mind the help of a mapper or two. You'll get quite free reigns
