Technical Darkness (ZDoom based FPS)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: Technical Darkness (ZDoom based FPS)

Post by SoulCrow »

corrupt_marine wrote:The Action Dooms and KDiZD turned out to be a few of the greatest projects ever created from ZDoom.
While this is a valid point to make, it is also worth noting that many of the Cacoward recipients were made by one person. Obviously this is just my opinion, but I believe that Jonny's Cold as Hell is going to be a Cacoward recipient this year, and he did probably 90% of the work himself. Both Scythe and Scythe II were created by one person. You don't need a whole team of people to create something outstanding.
Last edited by SoulCrow on Thu Nov 27, 2008 7:32 am, edited 1 time in total.
User avatar
corrupt_marine
Posts: 132
Joined: Wed Nov 10, 2004 8:06 pm
Location: somewhere you dont need to know

Re: Technical Darkness (ZDoom based FPS)

Post by corrupt_marine »

I dont understand what the big deal is. I'm simply asking for a little help. If you want to help, great! If not then then no problem. The fact is, I am doing a lot of the work myself right now. Its just that I personally like to work in teams. Its just my personal taste. Of course everyone is going to have different opinions on how it should work but it seems irrelevant to post them here. If anyone would like to work on an exciting project and gain some experience in the gaming field, this is a great opportunity. This project is being posted at GameDev.net now. :D
User avatar
Dulle
Posts: 266
Joined: Thu Oct 02, 2008 10:11 am
Location: Deep in ass

Re: Technical Darkness (ZDoom based FPS)

Post by Dulle »

I can be map tester or was there choice like this?
Last edited by Dulle on Tue Nov 25, 2008 10:47 am, edited 1 time in total.
User avatar
Caz
Posts: 117
Joined: Mon Jul 16, 2007 9:46 pm

Re: Technical Darkness (ZDoom based FPS)

Post by Caz »

Dulle wrote:Yeah,I dunno that how it can be so hard to help someone a bit and why there comes only whines for you. >:(
Maybe you should practice those reading skills you learned in 2nd grade. There have been plenty of posts explaining it.
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: Technical Darkness (ZDoom based FPS)

Post by Xaser »

Corrupt_Marine: I don't doubt your skill, but you're providing no motivation to join whatsoever.

I've found it's best to build a 'base' of sorts on your own before assembling a project, whether it be a map, a weapon/enemy resource, or anything functional to attract a potential user's attention. Also, you'll find it much more worthwhile to actually seek out talents, rather than mass-ask for them. Find someone who seems to be sturdy fellow, secretly slip him some project info, and ask if he's interested in contributing. If not, just move on. Recruitment seems silly, but it makes much more sense than throwing out the "help wanted" flag that nobody seems to take seriously. Trust me on this one. ;P
User avatar
Captain Ventris
Posts: 4608
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: Technical Darkness (ZDoom based FPS)

Post by Captain Ventris »

Xaser wrote:Corrupt_Marine: I don't doubt your skill, but you're providing no motivation to join whatsoever.

I've found it's best to build a 'base' of sorts on your own before assembling a project, whether it be a map, a weapon/enemy resource, or anything functional to attract a potential user's attention. Also, you'll find it much more worthwhile to actually seek out talents, rather than mass-ask for them. Find someone who seems to be sturdy fellow, secretly slip him some project info, and ask if he's interested in contributing. If not, just move on. Recruitment seems silly, but it makes much more sense than throwing out the "help wanted" flag that nobody seems to take seriously. Trust me on this one. ;P
Perfectly right. I would have loved to have help on ZDoom Wars when I first started, but KNEW that, being my first project, I would get none, I just started posting my every question and problem in the Editing forum and reading the Wiki as needed. Now, I have found that I didn't actually need help for the bulk of things, once I had the DECORATE basics down. Now I have an actual body of work, and all the better for having done the typing myself.
User avatar
gorror.vilm
Posts: 45
Joined: Mon Nov 10, 2008 5:40 pm
Location: Midwest US

Re: Technical Darkness (ZDoom based FPS)

Post by gorror.vilm »

Hate to sound smarmy, but is this project even in development anymore? I've been visiting the website trying to get some info or something...and I haven't seen any activity on this site for 3 0r 4 days since this post!
User avatar
corrupt_marine
Posts: 132
Joined: Wed Nov 10, 2004 8:06 pm
Location: somewhere you dont need to know

Re: Technical Darkness (ZDoom based FPS)

Post by corrupt_marine »

well of course lol im working on stuff right now gorror. I havent been on here cuz of all the bad vibes ive been getting lol.
But yeah I checked out your textures and stuff on that other project your doing and I really love them especially the hi rez ones so yeah just stay informed with the TD forum and i'll be sure to get you all set up.
Locked

Return to “Abandoned/Dead Projects”