While this is a valid point to make, it is also worth noting that many of the Cacoward recipients were made by one person. Obviously this is just my opinion, but I believe that Jonny's Cold as Hell is going to be a Cacoward recipient this year, and he did probably 90% of the work himself. Both Scythe and Scythe II were created by one person. You don't need a whole team of people to create something outstanding.corrupt_marine wrote:The Action Dooms and KDiZD turned out to be a few of the greatest projects ever created from ZDoom.
Technical Darkness (ZDoom based FPS)
Re: Technical Darkness (ZDoom based FPS)
Last edited by SoulCrow on Thu Nov 27, 2008 7:32 am, edited 1 time in total.
- corrupt_marine
- Posts: 132
- Joined: Wed Nov 10, 2004 8:06 pm
- Location: somewhere you dont need to know
Re: Technical Darkness (ZDoom based FPS)
I dont understand what the big deal is. I'm simply asking for a little help. If you want to help, great! If not then then no problem. The fact is, I am doing a lot of the work myself right now. Its just that I personally like to work in teams. Its just my personal taste. Of course everyone is going to have different opinions on how it should work but it seems irrelevant to post them here. If anyone would like to work on an exciting project and gain some experience in the gaming field, this is a great opportunity. This project is being posted at GameDev.net now. 

Re: Technical Darkness (ZDoom based FPS)
I can be map tester or was there choice like this?
Last edited by Dulle on Tue Nov 25, 2008 10:47 am, edited 1 time in total.
Re: Technical Darkness (ZDoom based FPS)
Maybe you should practice those reading skills you learned in 2nd grade. There have been plenty of posts explaining it.Dulle wrote:Yeah,I dunno that how it can be so hard to help someone a bit and why there comes only whines for you.
Re: Technical Darkness (ZDoom based FPS)
Corrupt_Marine: I don't doubt your skill, but you're providing no motivation to join whatsoever.
I've found it's best to build a 'base' of sorts on your own before assembling a project, whether it be a map, a weapon/enemy resource, or anything functional to attract a potential user's attention. Also, you'll find it much more worthwhile to actually seek out talents, rather than mass-ask for them. Find someone who seems to be sturdy fellow, secretly slip him some project info, and ask if he's interested in contributing. If not, just move on. Recruitment seems silly, but it makes much more sense than throwing out the "help wanted" flag that nobody seems to take seriously. Trust me on this one. ;P
I've found it's best to build a 'base' of sorts on your own before assembling a project, whether it be a map, a weapon/enemy resource, or anything functional to attract a potential user's attention. Also, you'll find it much more worthwhile to actually seek out talents, rather than mass-ask for them. Find someone who seems to be sturdy fellow, secretly slip him some project info, and ask if he's interested in contributing. If not, just move on. Recruitment seems silly, but it makes much more sense than throwing out the "help wanted" flag that nobody seems to take seriously. Trust me on this one. ;P
- Captain Ventris
- Posts: 4608
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: Technical Darkness (ZDoom based FPS)
Perfectly right. I would have loved to have help on ZDoom Wars when I first started, but KNEW that, being my first project, I would get none, I just started posting my every question and problem in the Editing forum and reading the Wiki as needed. Now, I have found that I didn't actually need help for the bulk of things, once I had the DECORATE basics down. Now I have an actual body of work, and all the better for having done the typing myself.Xaser wrote:Corrupt_Marine: I don't doubt your skill, but you're providing no motivation to join whatsoever.
I've found it's best to build a 'base' of sorts on your own before assembling a project, whether it be a map, a weapon/enemy resource, or anything functional to attract a potential user's attention. Also, you'll find it much more worthwhile to actually seek out talents, rather than mass-ask for them. Find someone who seems to be sturdy fellow, secretly slip him some project info, and ask if he's interested in contributing. If not, just move on. Recruitment seems silly, but it makes much more sense than throwing out the "help wanted" flag that nobody seems to take seriously. Trust me on this one. ;P
- gorror.vilm
- Posts: 45
- Joined: Mon Nov 10, 2008 5:40 pm
- Location: Midwest US
Re: Technical Darkness (ZDoom based FPS)
Hate to sound smarmy, but is this project even in development anymore? I've been visiting the website trying to get some info or something...and I haven't seen any activity on this site for 3 0r 4 days since this post!
- corrupt_marine
- Posts: 132
- Joined: Wed Nov 10, 2004 8:06 pm
- Location: somewhere you dont need to know
Re: Technical Darkness (ZDoom based FPS)
well of course lol im working on stuff right now gorror. I havent been on here cuz of all the bad vibes ive been getting lol.
But yeah I checked out your textures and stuff on that other project your doing and I really love them especially the hi rez ones so yeah just stay informed with the TD forum and i'll be sure to get you all set up.
But yeah I checked out your textures and stuff on that other project your doing and I really love them especially the hi rez ones so yeah just stay informed with the TD forum and i'll be sure to get you all set up.