EDGE compatibility?
EDGE compatibility?
i didn't dare to post it in feature suggestions, since someone might've asked for it already, and it's probably too much work...
in any case, how possible would that be? some awesome mods/addons/wads were made for EDGE, which itself is (imo) rather mediocre port in comparison to ZDoom or GZDoom...
in any case, how possible would that be? some awesome mods/addons/wads were made for EDGE, which itself is (imo) rather mediocre port in comparison to ZDoom or GZDoom...
- TheDarkArchon
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Re: EDGE compatibility?
0% possible.Gendo wrote: in any case, how possible would that be?
Re: EDGE compatibility?
Ajapted updated it nicely recently.Gendo wrote:i didn't dare to post it in feature suggestions, since someone might've asked for it already, and it's probably too much work...
in any case, how possible would that be? some awesome mods/addons/wads were made for EDGE, which itself is (imo) rather mediocre port in comparison to ZDoom or GZDoom...
- esselfortium
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Re: EDGE compatibility?
/me is reminded of
The notion that ZDoom should replace all the other existing source ports, thus nullifying the work of all their authors, is imperialistic and rather ridiculous.esselfortium, in the Doom64 EX thread, wrote:On the subject of this whole issue, I'm reminded of how, whenever something about linked portals is mentioned, the general response here seems to be "that's a cool feature, I wish ZDoom could take those so I could use them" rather than "that's a cool feature, maybe I should try this sourceport so I could use them".
I make mods for ZDoom and ZDoom-based ports, too; I'm not just here to bitch out developers and other modders, but I really just can't understand the sensation that if anyone makes their sourceport do anything new and exciting, ZDoom has to copy it before anyone will bother trying it out. And then, of course, everyone forgets where it actually came from...
Re: EDGE compatibility?
All source ports (except Chocolate) should replace all other source ports. This way, everyone is happy.
No, I'm not serious. Sheesh.
No, I'm not serious. Sheesh.
Re: EDGE compatibility?
What if you want to use the cool feature(s) another sourceport has, in combination with some of ZDoom's cool features? 

Re: EDGE compatibility?
Quoting myself from the same thread Essel quoted himself:NiGHTMARE wrote:What if you want to use the cool feature(s) another sourceport has, in combination with some of ZDoom's cool features?
Gez wrote:[T]he aim of open source is to allow features to be copied and/or improved freely. (Well, okay, that's the secondary aim; the primary aim is to provoke unending and ultimately pointless license conflicts between the ten-thousand-three-hundred-and-seventy-five different and resolutely incompatible open source licenses out there. But still.)
- esselfortium
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Re: EDGE compatibility?
Well, considering that there are license conflicts between ZDoom and many other ports, the only way it can incorporate their features is if one of the developers looks at someone else's code, says "oh, so that's how it's done!", and rewrites it themselves. But of course something like that would never happen.


Re: EDGE compatibility?
I think this mentality comes from the fact that ZDoom is has the best ease-of-modding to feature ratio in any of the Doom source ports available, hence why most modders favour ZDoom.esselfortium wrote: The notion that ZDoom should replace all the other existing source ports, thus nullifying the work of all their authors, is imperialistic and rather ridiculous.
I'm not saying that other ports have less features or are harder to mod for (well, the Doom engine isn't hard to mod for, period) but I guess there's just a few things in ZDoom that make it a more attractive choice.
Unfortunately, some of the most sought-after features that other ports have already accomplished (like VavoomC or Eternity's portals) aren't available in ZDoom, hence the "that's a cool feature, I wish ZDoom could take those so I could use them" attitidue - these modders want those features because they are already comfortable in their ZDoom modding pipeline/workflow and don't want to switch (which will inevitably require some degree of relearning/readjusting, maybe some setup changes, batch file changes for those large-scale automated tasks, different conventions... basically a different workflow is what I'm getting at) - depending on the person, the amount of progress done on the mod, this might be "trivial" for some, or "will take too much time" for others.
I hope my post made sense. :P
*grumble grumble... I really think my English writing skills are getting worse everyday...
PS This isn't a ZDoom-fanboy post. Just answering the question in your post, based on my opinion as a modder.
Re: EDGE compatibility?
It's obvious really.
More people choose to use Zdoom than the other ports (as evidenced by various polls) for what ever reason.
Some other ports have sparkly features that a lot of people would like to use but which aren't in Zdoom.
Many people who use Zdoom have chosen not to use the port that has the feature in question (again, for what ever reason) and so they want it in the port that they have chosen (Zdoom).
If EDGE, for example, were the most popular editing port, then I'm sure that there would be more frequent calls for some of the Zdoom features to be in EDGE.
I can see why it might be a frustration to the authors of the other ports but it's just the way things are.
More people choose to use Zdoom than the other ports (as evidenced by various polls) for what ever reason.
Some other ports have sparkly features that a lot of people would like to use but which aren't in Zdoom.
Many people who use Zdoom have chosen not to use the port that has the feature in question (again, for what ever reason) and so they want it in the port that they have chosen (Zdoom).
If EDGE, for example, were the most popular editing port, then I'm sure that there would be more frequent calls for some of the Zdoom features to be in EDGE.
I can see why it might be a frustration to the authors of the other ports but it's just the way things are.

Re: EDGE compatibility?
Just to add a bit more - it's kinda like business. Burger Shop X is waaaaay more popular than Burger Shop Y for whatever reasons, except Y makes a burger that somehow tastes really good, but X doesn't make (again for whatever reason - maybe they can't, maybe they don't want to).
But in the end, X still gets more business. There's nothing immediate you can do about it.
(I got this idea because I just got off from a discussion over the phone with two different customers who basically said, "dude your studio is like pwning every other recording studio in the Kuala Lumpur area man... could our band possibly get a recording slot anytime soon?" XD)
But in the end, X still gets more business. There's nothing immediate you can do about it.
(I got this idea because I just got off from a discussion over the phone with two different customers who basically said, "dude your studio is like pwning every other recording studio in the Kuala Lumpur area man... could our band possibly get a recording slot anytime soon?" XD)
Re: EDGE compatibility?
I believe most people use Zdoom because it has the broadest over range of customizable features, thus allowing for the maximum amount of mods to be made. Most other ports seems to focus in particular areas, such as increasing level flexibility, or Wea[om customizationg, or 3D modeling support, but never everything at once. Zdoom covers a boarder range than all other ports that I know of.
Re: EDGE compatibility?
i tested the newest EDGE version just now, it runs way slower than GZDoom or ZDoom... doesn't support a lot of older EDGE mods either... i guess that means i'll just abandon it (at least for the time being).
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: EDGE compatibility?
Gendo wrote: in any case, how possible would that be? some awesome mods/addons/wads were made for EDGE, which itself is (imo) rather mediocre port in comparison to ZDoom or GZDoom...
EDGE support won't happen. Its basic design is just too different from ZDoom so that there's simply no decent way to port its features to ZDoom.