General discussion on TSoZD.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
NiGHTMARE
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Re: Is The Shores of ZDoom begun?

Post by NiGHTMARE »

FuzzballFox wrote:But maybe just adding some dynamic lights for the GL players would add a little something, but the software users wouldn't miss out that much so it wouldn't be a big problem right?
There would be nothing to stop someone else (or a group of someone elses) creating and releasing their own version with added GZDoom features. I mean, there's a doom2.exe-compatible version of KDIZD being worked on, after all :).
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FuzzballFox
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Re: Is The Shores of ZDoom begun?

Post by FuzzballFox »

esselfortium wrote:If there's already nice, smooth sector lighting, it'd just make GL mode mysteriously brighter :p
Mmmm true, however some things like colour sectors can be done- but it's not as effective when trying to create a glowing light perhaps- maybe a red flashing alarm for example...hmm

The GL mode brightness stuff though I do agree on, but players can find their own way around things like this...some people have higher brightnesses for example than others. That was shown in the PS1 TC when people did comment alot on the darkness as a whole, however if you don't like it dark, turn up your birghtness.
Ghastly_dragon wrote:Quick question, are there dynamic lights for KDiZD's monsters, projectiles and actors already? It'd look quite out of place for Skulltag and GZDoom OpenGL users who have dynamic lights for the unmodified Doom actors, but not for the KDiZD actors.
This though I agree on- this isn't really an important factor, but things like that bug people- plus it would add a little sparkle! :wink:
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2005 FY9
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Re: Is The Shores of ZDoom begun?

Post by 2005 FY9 »

If you make one, add the following:

Cacolith - Mutant Imp - Undead Marine - SuperShotgun Guy - CyberBaron - etc ...
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esselfortium
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Re: Is The Shores of ZDoom begun?

Post by esselfortium »

FuzzballFox wrote:
esselfortium wrote:If there's already nice, smooth sector lighting, it'd just make GL mode mysteriously brighter :p
Mmmm true, however some things like colour sectors can be done- but it's not as effective when trying to create a glowing light perhaps- maybe a red flashing alarm for example...hmm

The GL mode brightness stuff though I do agree on, but players can find their own way around things like this...some people have higher brightnesses for example than others. That was shown in the PS1 TC when people did comment alot on the darkness as a whole, however if you don't like it dark, turn up your birghtness.
TSoZD is already making use of gratuitous amounts of software-compatible colored lighting. :) (Painstakingly gradiented and smooth, not square and ugly)
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Tokyo Mew Mew
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Re: Is The Shores of ZDoom begun?

Post by Tokyo Mew Mew »

When you need BETA testers give me a shout.
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Ceeb
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Re: Is The Shores of ZDoom begun?

Post by Ceeb »

Tokyo Mew Mew wrote:When you need BETA testers give me a shout.
Me too! Make me feel important! :P
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Necromage
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Re: Is The Shores of ZDoom begun?

Post by Necromage »

You guys need to stick around for a couple years then
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Project Shadowcat
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Re: Is The Shores of ZDoom begun?

Post by Project Shadowcat »

Necromage wrote:You guys need to stick around for a couple years then
Yeah, like me. :P You can't get rid of me.
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Dutch Devil
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Re: Is The Shores of ZDoom begun?

Post by Dutch Devil »

Are there screenshots somewhere, I'm curious to see how it looks.
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HotWax
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Re: Is The Shores of ZDoom begun?

Post by HotWax »

Dutch Devil wrote:Are there screenshots somewhere, I'm curious to see how it looks.
I doubt it's anywhere near being complete enough to start sharing in-game shots.
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Ceeb
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Re: Is The Shores of ZDoom begun?

Post by Ceeb »

HotWax wrote:I doubt it's anywhere near being complete enough to start sharing in-game shots.
Yes. As it is, needs moar detail! Under 5,000 sectors? To hell with it, get back to work! More! MORE! MORE!

...Sorry.
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esselfortium
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Re: Is The Shores of ZDoom begun?

Post by esselfortium »

Detail? You ain't seen detail yet, kids :P
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Ceeb
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Re: Is The Shores of ZDoom begun?

Post by Ceeb »

esselfortium wrote:Detail? You ain't seen detail yet, kids :P
Stop making my maps look shitty. :(
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esselfortium
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Re: Is The Shores of ZDoom begun?

Post by esselfortium »

Only you can do that though :(
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Ceeb
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Re: Is The Shores of ZDoom begun?

Post by Ceeb »

esselfortium wrote:Only you can do that though :(
/wrist :geek:
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