(1) Shaders...have never got them to work! Basically, I took a look in the gzdoom.pk3 and mimicked what I saw with my own custom stuff, but GZDoom crashes with an error - can't remember exactly. Not important anyhow...I just want to know how to actually use them (and brightmaps if you could oblige) in my mod? (I understand what I read in the wiki and the shader documentation - just not sure how to actually implement them)
(2) The default blood splats (pc term is decals) are something that really needs to be replaced for my mod...I did follow a tutorial on that as well, but no luck. GZDoom didn't crash - it just didn't use my splats.
The reason I ask is because I'm working a mod that takes place in a sort-of-hospital and I am going for some over the top gore effects, as well as some lighting/shader tricks that would make my mod rock! I'm working on a couple weapons right now...a scalpel (could this use a shader? for the knife part?) and a bone saw (my significant other's idea - she really is sweet!)! maybe I'll post some screens when I get done with them!
Sorry to ramble...any help would be greatly appreciated!
