Coop Marines v1.66 - 11/11/09

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Doom Connector
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Joined: Tue Apr 22, 2008 3:03 pm

Re: "coop marines" marine resource pack

Post by Doom Connector »

YW <_< :roll: :?

That is all i need to know you don't care. Well, i'm gonna start ripping of marineX lol thanks for everything, you clarified it.
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Project Shadowcat
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Re: "coop marines" marine resource pack

Post by Project Shadowcat »

Doom Connector, you have a lot of evidence against you and you fight back with a "YW"? I have a present for you:

<!>

Don't come back.
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Unknown_Assassin
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Re: "coop marines" marine resource pack

Post by Unknown_Assassin »

Doom Connector wrote:YW <_< :roll: :?

That is all i need to know you don't care. Well, i'm gonna start ripping of marineX lol thanks for everything, you clarified it.
You got owned. :lol:
Doom Connector
Posts: 41
Joined: Tue Apr 22, 2008 3:03 pm

Re: "coop marines" marine resource pack

Post by Doom Connector »

lawl, is that some kind of nazi bishop sign or something? You must be so proud being a leader of the pack. I come here to report copyright infringment and instead, i get spam and flaming. This deserves a screenshot. Good Job. Owned? he internet language owned or you own the files? Just asking cause the only person talking about serious business seems to be me, and considering most teens/adults like yourselves are out of a job. I cannot think at one second that there is a misunderstanding here, but ohwell.

I did nothing wrong, nor can you prove it. But, as I know already, moderators would love to PURGE this topic right now for everyone's plain stupidity. again, GOOD JOB. :lol: :cheers:
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Project Shadowcat
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Re: "coop marines" marine resource pack

Post by Project Shadowcat »

Doom Connector wrote:lawl, is that some kind of nazi bishop sign or something?
That symbol is in the zdoom.pk3 file and has taken on the meaning of "You fail it" thanks to the Skulltag community.

... I find it quite appropriate.
You must be so proud being a leader of the pack.
I am but one mind.
I come here to report copyright infringment and instead, i get spam and flaming.
Report copyright infringement? Who's copying who? SO far, the evidence is pointed at you, as you have also uncovered yourself to be Marcus. Isn't there an unwritten rule about ban-dodging, asshole?
Owned? The internet language owned or you own the files? Just asking cause the only person talking about serious business seems to be me, and considering most teens/adults like yourselves are out of a job.
I am talking serious business, as is the author of this supposed "rip-off". The only one who's ripping people off is you, for you have zero facts to back up your claims.
I cannot think at one second that there is a misunderstanding here, but ohwell.
I see no misunderstanding.
I did nothing wrong, nor can you prove it.
He just did.
But, as I know already, moderators would love to PURGE this topic right now for everyone's plain stupidity. again, GOOD JOB. :lol: :cheers:
Irony to play in 3... 2...
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Unknown_Assassin
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Re: "coop marines" marine resource pack

Post by Unknown_Assassin »

Doom Connector wrote:Owned? he internet language owned or you own the files?
Apparently, either you suffer from the English language or you are a retard. I think it's the latter.

Let me say what I said again...

YOU GOT OWNED.
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Phobus
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Re: "coop marines" marine resource pack

Post by Phobus »

Banning the arsehole, moving on. Nice seeing you folks, be here most days.
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Project Shadowcat
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Re: "coop marines" marine resource pack

Post by Project Shadowcat »

Phobus wrote:Banning the arsehole, moving on. Nice seeing you folks, be here most days.
UA and PDF at your service, he he he. :twisted:
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wildweasel
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Re: "coop marines" marine resource pack

Post by wildweasel »

Project Dark Fox wrote:
Phobus wrote:Banning the arsehole, moving on. Nice seeing you folks, be here most days.
UA and PDF at your service, he he he. :twisted:
Yes, but I was the one that reported his posts =P
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Phucket
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Re: "coop marines" marine resource pack

Post by Phucket »

Doom Connector wrote:lawl, is that some kind of nazi bishop sign or something?
He hasn't figured it out yet? The Zdoom community is actually a secret nazi regime dedicated to taking down America and every other super power in the world and using our secret demonic language which we cleverly disguised as DECORATE to reincarnate Hitler so we can exterminate all the Jews. I thought everyone knew that by now.
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Captain Ventris
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Re: "coop marines" marine resource pack

Post by Captain Ventris »

Phucket wrote:
Doom Connector wrote:lawl, is that some kind of nazi bishop sign or something?
He hasn't figured it out yet? The Zdoom community is actually a secret nazi regime dedicated to taking down America and every other super power in the world and using our secret demonic language which we cleverly disguised as DECORATE to reincarnate Hitler so we can exterminate all the Jews. I thought everyone knew that by now.
I want to make Decorate of a Nazi Hexen Bishop that shoots fail signs at you now.


I didn't even know Nazi's HAD Bishops!
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Project Shadowcat
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Re: "coop marines" marine resource pack

Post by Project Shadowcat »

wildweasel wrote:
Project Dark Fox wrote:
Phobus wrote:Banning the arsehole, moving on. Nice seeing you folks, be here most days.
UA and PDF at your service, he he he. :twisted:
Yes, but I was the one that reported his posts =P
I reported one, too, don't spoil my moment of glory! :evil:
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Unknown_Assassin
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Re: "coop marines" marine resource pack

Post by Unknown_Assassin »

I didn't really much do anything. You guys did all the work. I already got my glory in seeing him banned. :P
alex3005
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Re: "coop marines" marine resource pack

Post by alex3005 »

unknownna
Posts: 215
Joined: Sat Oct 06, 2007 4:45 pm

Re: Coop Marines V1.65

Post by unknownna »

Here's what hopefully is the final update.
Some of the changes that I can think of in the new version:
  • Some cleanup in the various lumps.
  • New base marine.
  • Added the flags that allow marines to take projectile damage in invasion mode.
  • Marines back off a little when they get stuck.
  • Fake 'smart refire'. Marines will always attack the nearest enemy. For all, except rocket and grenade marines.
  • Re-added 'maxdropoffheight' value. It's set to 63 (63 not 64). This seems to be the best all-around value for vanilla doom.
  • Marines get more aggressive if their health becomes 39 or lower.
  • Fake swimming. More of a gimmick then anything. Marines can't navigate in water. Doesn't work properly.
Unfortunately, the marines' navigation is still very poor.
I don't recommend these for anything other then invasion mode.

Edit: One more update; v1.66.
  • Fixed backwards strafing movement.
  • Marines don't take any damage from Skulltag grenades anymore.
Download link at first post.

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