The WIP Thread

If it's not ZDoom, it goes here.
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Kristus
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Re: WHAT THE HELL are you working on

Post by Kristus »

2008, the year Endoomer returned.
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esselfortium
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Re: WHAT THE HELL are you working on

Post by esselfortium »

Stylish! I like it. All the blinking pixels on the bottom might be a bit distracting, though.
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Kinsie
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Re: WHAT THE HELL are you working on

Post by Kinsie »

Image
Note self: Never try and imitate size-change in DECORATE ever again.
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Tormentor667
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Re: WHAT THE HELL are you working on

Post by Tormentor667 »

How.... O_O
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Kinsie
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Re: WHAT THE HELL are you working on

Post by Kinsie »

Tormentor667 wrote:How.... O_O
Each "frame" of the effect is a different size and alpha level, which is not possible to do normally in our non-Doomscript world. So as a cheap and nasty work around, each "frame" is a different actor, spawned by the previous frame as it vanishes.

Hacky? Hells yes. Worth it? Guess I'll see.
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Cutmanmike
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Re: WHAT THE HELL are you working on

Post by Cutmanmike »

So it's a sprite? It looks like it goes behind the pillar, I thought it was some model trickery.
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Kinsie
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Re: WHAT THE HELL are you working on

Post by Kinsie »

Cutmanmike wrote:So it's a sprite? It looks like it goes behind the pillar, I thought it was some model trickery.
It's a model, but each "frame" of movement (when it resizes and goes slightly more transparent) is a different actor.
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Cutmanmike
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Re: WHAT THE HELL are you working on

Post by Cutmanmike »

Ewwww yeah we totally need doomscript right about now :(
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Kinsie
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Re: WHAT THE HELL are you working on

Post by Kinsie »

Stress Test Time!

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Image
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Tormentor667
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Re: WHAT THE HELL are you working on

Post by Tormentor667 »

Kinsie wrote:Each "frame" of the effect is a different size and alpha level, which is not possible to do normally in our non-Doomscript world. So as a cheap and nasty work around, each "frame" is a different actor, spawned by the previous frame as it vanishes.
Couldn't you just use "A_FadeOut"?
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Amuscaria
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Re: WHAT THE HELL are you working on

Post by Amuscaria »

@Torm: That wouldnt make it grow bigger as it expands.

@Kinsie: Would you just use a single model animation state that actively scales up the model, instead of using however many models you're using now? Like the Warcraft 3 Aura effects, they look very similar to this, but just actively scaled as it goes.

@Cutman: DS would be nice, right about now. D:
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DoomRater
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Re: WHAT THE HELL are you working on

Post by DoomRater »

That still wouldn't solve the size issue he has. Each frame needs to be a different size, and he wants to do this without resizing each barrel piece in high definition.
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Phobus
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Re: WHAT THE HELL are you working on

Post by Phobus »

I've just been working on getting my spriting to tutorial onto my website. Took about 40 minutes, I'd guess, maybe longer. It's all up and working now. Hopefully my dads server handles the displaying of a few pictures on the Stage 1 and Stage 2 pages well enough for it to be useful.
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bagheadspidey
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Re: WHAT THE HELL are you working on

Post by bagheadspidey »

Phobus wrote:I've just been working on getting my spriting to tutorial onto my website. Took about 40 minutes, I'd guess, maybe longer. It's all up and working now. Hopefully my dads server handles the displaying of a few pictures on the Stage 1 and Stage 2 pages well enough for it to be useful.
It looks good, but a few big images (T_SpriteFolders.PNG, T_xwesave.PNG, T_spritesheet.PNG) are slowing it down... I'd recommend resizing those images to size you have them set to display at, they will look a little cleaner and load much faster (and save your dad some bandwidth). You could link them to the full size images if you still want people to be able to see them...
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