Voodoo dolls in boxes

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Pinky's ass
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Voodoo dolls in boxes

Post by Pinky's ass »

In some levels, even for Vanilla, you could see voodoo dolls closed in sectors that can be reached only using noclip. What are they doing there?
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Re: Voodoo dolls in boxes

Post by Graf Zahl »

Getting crushed to death, maybe?
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Re: Voodoo dolls in boxes

Post by Pinky's ass »

Maybe some of them. But other ones were motionless.
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Re: Voodoo dolls in boxes

Post by esselfortium »

Voodoo dolls, without boom conveyor belts, can be used for a number of things still:

- Annoying instant-death teleports, like the teleport maze at the beginning of TNT Evilution map30.

- Giving the player weapons or powerups, by putting the voodoo doll within the range to pick up the item(s), but on a lift, so that it can't touch them until something in the map lowers that lift.

- Crushing the voodoo to death, either after a certain length of time (by putting them under a very high ceiling) or if the player does something that should kill them.

- Using controlled barrel explosions to push them over trigger lines, with the unfortunate side effect of doing a few points of damage as well.

And probably some other things I haven't thought of.
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Re: Voodoo dolls in boxes

Post by Unknown_Assassin »

Anytihng relating to your demise, if you fall into a trap.
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Re: Voodoo dolls in boxes

Post by Project Shadowcat »

esselfortium wrote:- Annoying instant-death teleports, like the teleport maze at the beginning of TNT Evilution map30.
Hey, I thought that was a very clever puzzle. ;)
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Re: Voodoo dolls in boxes

Post by Unknown_Assassin »

Project Dark Fox wrote:
esselfortium wrote:- Annoying instant-death teleports, like the teleport maze at the beginning of TNT Evilution map30.
Hey, I thought that was a very clever puzzle. ;)
I thought it was a clever trick, not a clever puzzle. It got annoying quickly.
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Re: Voodoo dolls in boxes

Post by Project Shadowcat »

Someone didn't pay attention to the rows of torches before the zone. ;) That was not a trial and error puzzle.
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Re: Voodoo dolls in boxes

Post by Macil »

I just used the automap - it was really obvious.

Oh... it seems like that was a glitch with zdoom.
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Re: Voodoo dolls in boxes

Post by sniperchance »

Of course, with regards to ZDoom, you can just use ACS instead of voodoo dolls.

The cheater solution to TNT MAP30 only works on the custom automap.
Spoiler:
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Re: Voodoo dolls in boxes

Post by Unknown_Assassin »

I knew about the automap after I started going through the teleporter (red skull door) where the soulsphere and the megaarmor are. I saved the items, but then I didn't know that door was going to be locked after it closed. I wanted to try to find a way back and then I saw a texture misalignment, so I started "sniffing" for the secret, and I got nothing. So, I used the automap, and figured out that near the beginning there were blue lines and white lines. I only use the automap to know much monsters and secrets are left or if I'm lost.
Project Dark Fox wrote:Someone didn't pay attention to the rows of torches before the zone. That was not a trial and error puzzle.
Hmm... I didn't know about that method.
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Re: Voodoo dolls in boxes

Post by esselfortium »

sniperchance wrote:Of course, with regards to ZDoom, you can just use ACS instead of voodoo dolls.
Of course, but if you're mapping for Boom-compatible ports you can create complex scripted setups just using voodoo dolls and conveyor belts. Single events, loops, if/then sequences, boolean variables, etc. can all be done pretty easily :)
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Re: Voodoo dolls in boxes

Post by Project Shadowcat »

Good gods, was I the only guy who got that puzzle right on the first (few) try (tries)? :shrug:
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Re: Voodoo dolls in boxes

Post by Unknown_Assassin »

Project Dark Fox wrote:Good gods, was I the only guy who got that puzzle right on the first (few) try (tries)? :shrug:
Before I tried to play TNT: Evilution without cheating, I used the fly cheat to beat that puzzle. :P I did beat it...after all, I got to the other side, right? :P
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Re: Voodoo dolls in boxes

Post by Project Shadowcat »

..... *stabs*
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