[WIP] Space Coffin

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Nash
 
 
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Re: [WIP] Space Coffin

Post by Nash »

Interesting art direction. Unique and surreal creature design. The painted look of the weapons may not be a bad thing if everything else in the game matches it (textures, monsters, general artistic design). In other words, I can imagine that if the weapons were crisply drawn/modeled similar to the level of quality we are used to seeing in most Doom sprites, it may not fit the unique art design on the creatures and textures.
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peoplethought
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Re: [WIP] Space Coffin

Post by peoplethought »

Maybe I'll have to chop his legs off? I was just going to have him float around like that. I suppose I could just plant his legs on the ground and animate them, but I would still only do it at only angle.
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Captain Ventris
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Re: [WIP] Space Coffin

Post by Captain Ventris »

Meh, he can float. Just wondering. I imagine, with your skills, whipping up some textures won't be too hard, eh?
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Phucket
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Re: [WIP] Space Coffin

Post by Phucket »

The way the last monster is holding his right hand kinda makes him look like some kind of gay floating fetus
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peoplethought
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Re: [WIP] Space Coffin

Post by peoplethought »

He is supposed to look somewhat feminine. He's supposed to creep you out in an uncomfortable way.
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Captain Ventris
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Re: [WIP] Space Coffin

Post by Captain Ventris »

peoplethought wrote:He is supposed to look somewhat feminine. He's supposed to creep you out in an uncomfortable way.
Oh, it's making me uncomfortable. ;)

I suppose it's got a different story of origin from the other blatantly alien beasts? I really can't wait to see a level in this style.
CaptainToenail
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Re: [WIP] Space Coffin

Post by CaptainToenail »

The pervert made me laugh, what does he do? Stalk you and feel you up or something?
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Cutmanmike
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Re: [WIP] Space Coffin

Post by Cutmanmike »

Eriance wrote:[quote="Juan "JacKThERiPPeR"]Ghouls Forest REALLY had one-side sprites however. So that isn't that bad.
One sided monsters worked for GF because it reinforced the creepiness by always having the monsters stare at you, and there was only 1 monster out at a time. It wont work for all mods. Wolfenstein syndrome is definitely not good for modes with numerous monsters.[/quote]

Honestly, if I saw "the pervert" walking towards me in the dark with no rotations I'd shit my pants.
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Enjay
 
 
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Re: [WIP] Space Coffin

Post by Enjay »

Captain Ventris wrote:Meh, he can float. Just wondering. I imagine, with your skills, whipping up some textures won't be too hard, eh?
Assuming he is the same peoplethought as posts on Doomworld (which is so likely I don't even know why I raised the doubt), his texturing skills are certainly pretty damn fine too. The eye switch is his:
Image

On the perspective/flatness of the weapons, it's this one that looks most flat to me:
Image
I can't put my finger on why it looks flat though... it just does. To me it looks almost like a cool, futuristic building with a central tower. ie, it looks vertical rather than a weapon leading away from a POV at the bottom of the graphic. Those ports half way up could almost be windows and if a door was added at the bottom... You see what I mean?
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peoplethought
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Re: [WIP] Space Coffin

Post by peoplethought »

Yes I see what you mean. I actually thought that myself after I finished it. I'll see what I can do about it. I'm trying to work on multiple graphics at a time, so I'll continuously go back and polish each graphic, and try to keep them all at the same level as I progress.

Here's a true color of that eye graphic:

Image
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Enjay
 
 
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Re: [WIP] Space Coffin

Post by Enjay »

peoplethought wrote:Here's a true color of that eye graphic:
Yeah, the game screenshot did make it look a little paler and not quite right. Still looks good in game though. :)
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Pedro vc
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Re: [WIP] Space Coffin

Post by Pedro vc »

Pervert and Monstrosity looks good.
Pervert really scary
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Unknown_Assassin
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Re: [WIP] Space Coffin

Post by Unknown_Assassin »

Enjay wrote:Assuming he is the same peoplethought as posts on Doomworld (which is so likely I don't even know why I raised the doubt), his texturing skills are certainly pretty damn fine too. The eye switch is his:
Is that another mod he already made? Moreso an enhancement mod for Doom 2?
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Enjay
 
 
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Re: [WIP] Space Coffin

Post by Enjay »

That's just "Tricks and Traps" in Risen3D with a hi-res texture pack and model pack from the Risen3D site loaded and peoplethought's switch texture replacing the one from the pack.
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Janitor
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Re: [WIP] Space Coffin

Post by Janitor »

I am highly impressed.
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