[WIP] Space Coffin
Re: [WIP] Space Coffin
Interesting art direction. Unique and surreal creature design. The painted look of the weapons may not be a bad thing if everything else in the game matches it (textures, monsters, general artistic design). In other words, I can imagine that if the weapons were crisply drawn/modeled similar to the level of quality we are used to seeing in most Doom sprites, it may not fit the unique art design on the creatures and textures.
- peoplethought
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Re: [WIP] Space Coffin
Maybe I'll have to chop his legs off? I was just going to have him float around like that. I suppose I could just plant his legs on the ground and animate them, but I would still only do it at only angle.
- Captain Ventris
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Re: [WIP] Space Coffin
Meh, he can float. Just wondering. I imagine, with your skills, whipping up some textures won't be too hard, eh?
Re: [WIP] Space Coffin
The way the last monster is holding his right hand kinda makes him look like some kind of gay floating fetus
- peoplethought
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Re: [WIP] Space Coffin
He is supposed to look somewhat feminine. He's supposed to creep you out in an uncomfortable way.
- Captain Ventris
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Re: [WIP] Space Coffin
Oh, it's making me uncomfortable.peoplethought wrote:He is supposed to look somewhat feminine. He's supposed to creep you out in an uncomfortable way.

I suppose it's got a different story of origin from the other blatantly alien beasts? I really can't wait to see a level in this style.
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Re: [WIP] Space Coffin
The pervert made me laugh, what does he do? Stalk you and feel you up or something?
- Cutmanmike
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Re: [WIP] Space Coffin
One sided monsters worked for GF because it reinforced the creepiness by always having the monsters stare at you, and there was only 1 monster out at a time. It wont work for all mods. Wolfenstein syndrome is definitely not good for modes with numerous monsters.[/quote]Eriance wrote:[quote="Juan "JacKThERiPPeR"]Ghouls Forest REALLY had one-side sprites however. So that isn't that bad.
Honestly, if I saw "the pervert" walking towards me in the dark with no rotations I'd shit my pants.
Re: [WIP] Space Coffin
Assuming he is the same peoplethought as posts on Doomworld (which is so likely I don't even know why I raised the doubt), his texturing skills are certainly pretty damn fine too. The eye switch is his:Captain Ventris wrote:Meh, he can float. Just wondering. I imagine, with your skills, whipping up some textures won't be too hard, eh?

On the perspective/flatness of the weapons, it's this one that looks most flat to me:

I can't put my finger on why it looks flat though... it just does. To me it looks almost like a cool, futuristic building with a central tower. ie, it looks vertical rather than a weapon leading away from a POV at the bottom of the graphic. Those ports half way up could almost be windows and if a door was added at the bottom... You see what I mean?
- peoplethought
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Re: [WIP] Space Coffin
Yes I see what you mean. I actually thought that myself after I finished it. I'll see what I can do about it. I'm trying to work on multiple graphics at a time, so I'll continuously go back and polish each graphic, and try to keep them all at the same level as I progress.
Here's a true color of that eye graphic:

Here's a true color of that eye graphic:

Re: [WIP] Space Coffin
Yeah, the game screenshot did make it look a little paler and not quite right. Still looks good in game though.peoplethought wrote:Here's a true color of that eye graphic:

Re: [WIP] Space Coffin
Pervert and Monstrosity looks good.
Pervert really scary
Pervert really scary
- Unknown_Assassin
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Re: [WIP] Space Coffin
Is that another mod he already made? Moreso an enhancement mod for Doom 2?Enjay wrote:Assuming he is the same peoplethought as posts on Doomworld (which is so likely I don't even know why I raised the doubt), his texturing skills are certainly pretty damn fine too. The eye switch is his:
Re: [WIP] Space Coffin
That's just "Tricks and Traps" in Risen3D with a hi-res texture pack and model pack from the Risen3D site loaded and peoplethought's switch texture replacing the one from the pack.
Re: [WIP] Space Coffin
I am highly impressed.