Tried to play HTH2 today. With the latest version of Legacy the mod crashes and dies on Map05, and since I am too lazy to use older versions just to play it. I went for GZdoom to continue the fray. (And I've pretty much had it with Legacy TBH)
But I noticed that GZdoom no longer runs any Fraggle scripts. First I thought it was with the mod the problem lay. (It's not exactly the most polished project, bug wise) But there was no problems to be found. So I tried another map, and it failed too. So I tried with Nimrod, and nothing. So, no Fraggle scripts are running in the latest versions of GZdoom. (the one on Graf Zahl's DRDteam webspace)
GZdoom. No more fraggle script?
- Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: GZdoom. No more fraggle script?
Deathz0r wrote:DOES NOT RUN IN UNINTENDED SOURCE PORT
- InsanityBringer
- Posts: 3392
- Joined: Thu Jul 05, 2007 4:53 pm
- Location: opening the forbidden box
Re: GZdoom. No more fraggle script?
Try the latest SVN version from http://svn.drd-team.org/gzdoom/. I assume something was wrong with the release version because fragglescript works fine in r183
Re: GZdoom. No more fraggle script?
@Insanity bringer: Thanks, I'll try that. Yeah, it works. 
@Kinsie: It does run in intended source port. But not in later versions of it. Whether it's the mod that is buggy or Legacy that is. I don't know.

@Kinsie: It does run in intended source port. But not in later versions of it. Whether it's the mod that is buggy or Legacy that is. I don't know.
- Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
- Contact:
Re: GZdoom. No more fraggle script?
You missed the "un" in UNINTENDED. 

- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZdoom. No more fraggle script?
Just checked HTH with the latest SVN build (which you can download at http://svn.drdteam.org. Fragglescript works fine. However, you have to make sure that you use the proper gzdoom.pk3. If the linedef translation table is the one from ZDoom it doesn't contain any FS linedef types so logically FS in maps won't work.
Re: GZdoom. No more fraggle script?
Doh. Looks like I need my eyes checked.Project Dark Fox wrote:You missed the "un" in UNINTENDED.

Graf: Yeah, but correct me if I am wrong. Then the 3d floors wouldn't show up either.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZdoom. No more fraggle script?
Correct.
And you were also correct that FS doesn't work in 1.1.04. I never noticed. Apparently there was a bug that I fixed later without realizing that it was present in an official release. So all I can recommend is to get the latest SVN release and it'll work again (although I have to admit that the default Doom2 sky really doesn't look good with cyan fog...)
And you were also correct that FS doesn't work in 1.1.04. I never noticed. Apparently there was a bug that I fixed later without realizing that it was present in an official release. So all I can recommend is to get the latest SVN release and it'll work again (although I have to admit that the default Doom2 sky really doesn't look good with cyan fog...)
Re: GZdoom. No more fraggle script?
Yeah I already downloaded it at Insanity bringer's suggestion. Works like a charm now.