Hey, guys! What if the 3rd-Person action from Gears of War was added to Doom? If this seems impossible to you, it isn't! I've done some work (just to see how this TC would work out) and it seems promising.
TEAM WANTED:
> Spriters
> Programmers
> Texture Artists
If you want to join, you'll need to be experienced in whatever you choose (from above). Remember, Gears of War is a great-looking game, so we'll need to make a great-looking WAD!
Programmers must be familiar with the coding behind Doom and ZDoom, Spriters can make use of screenshots from the web or the PC version of Gears of War (although custom sprites are heavily preferred - more inforation for Spriters towards the end of this post), and Texture Artists must be capable of making quality textures (whether they're rips or from scratch, they gotta look good on the Doom Engine

DOWNLOAD:
Below is the link to a Concept Pack. It comes with a WAD and a Gears-esque song I wrote.
The WAD includes an edited chaingun sprite (which I made to look like Marcus Fenix holding the Lancer Assault Rifle from GOW). It's a pretty rough edit and I don't intend on using any of this early stuff for the final thing, but it was made to prove that Doom can be a 3rd-Person game.
http://www.zshare.net/download/178138839a8e6d1b/
OTHER INFORMATION:
If you have any ideas, or you'd like to work on this project, post everything you make on this thread.
We can then put everything we've made together into one WAD (an experienced WAD-editor user is needed for this, so that the codes for every resource don't interfere w/eachother and cause a crash in ZDoom

I did say I'd prefer custom sprites... These can include sprites from scratch (if you can do this, be my guest!) or sprites based off of an existing creation (in other words, feel free to use bases). If you find a cool monster from another game, add to it to make a GOW character or a GOW enemy! You can also make objects, decorations, obstacles, pick-ups, and Player sprites! Size is not much of an issue, but I ask you not to make high-res sprites. Keep them pixelated; if the original Doom can handle 'em, they're perfect!
I am planning to design some levels for this WAD (in the future), but first, I'd like to get all of the resources taken care of...
If you're a bit of an amateur or you have some rough work you're not sure about, please don't hesitate to post it! You never know what can happen! Any work for this WAD is welcome, as long as you truly try!

