Yes, that's exactly what I had in mind! Jimmy's Glutton concept could become very real and functional.Ghastly_dragon wrote:Would raise states based on what monster raised it be possible, too? The Gremlins from the Quake 1 expansion pack come to mind (where they eat a corpse and spawn another monster).
Custom heal types/raise states
Moderator: GZDoom Developers
- Captain Ventris
- Posts: 4609
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: Custom heal types/raise states
Re: Custom heal types/raise states
Yes, just have a heal damage state dedicated to it.
Well, actually no. This would not work easily because you'd have no way to get it to eat one and spawn another one, unless you were somehow able to pull what type the ressurection target type is.
Well, actually no. This would not work easily because you'd have no way to get it to eat one and spawn another one, unless you were somehow able to pull what type the ressurection target type is.
Re: Custom heal types/raise states
My plan for a Glutton creature that eats the corpses of enemies to gain strength is the main reason I suggested this feature.
Here's how I'd do it with my 'HealType' method:
Spoiler:As for resurrecting monsters who have died in certain ways due to different damage types, this is an excellent idea. Here's how I'd simulate that in DECORATE:
Spoiler:There's bound to be a problem with this method that will arise sooner or later when a modder wishes to do something extremely innovative with this system. Looking at my two examples here, which are quite different from each other, syntax-wise, I can foresee problems cropping up here and there.
Re: Custom heal types/raise states
Raise.XDeath.Eat, or something like that (most likely won't work)? That's a problem that'd have to be worked through before this would be implemented, obviously.
- Osiris Kalev
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Re: Custom heal types/raise states
I suggested something similar to this a while ago (an extension to A_VileChase I believe), but this way sounds better.
The main reason I suggested it though was to have normal raise-able monsters and to also have a staff that makes corpses explode.
The main reason I suggested it though was to have normal raise-able monsters and to also have a staff that makes corpses explode.
- .+:icytux:+.
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Re: Custom heal types/raise states
this would be a very useful thing to use 
you could make so much awesome monsters, heh, @ghastly: the vagary could throw corpses at you this way
you could make so much awesome monsters, heh, @ghastly: the vagary could throw corpses at you this way
Re: Custom heal types/raise states
Well if not this, could we at least have an XRaise state?

