[ACS] GetValue Function
Moderator: GZDoom Developers
Re: [ACS] GetValue Function
I'm pretty sure this is a limitation of acs, which won't be addressed until a new system, like doomscript or higher equivalent is added. You may be able to fake your way through this by double binding the number keys to scripts as well as weapon slots, but given your limited scripting ability i'd say you may be out of luck.