r1037 (+ GZD r123) Loud buzzing noise

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Enjay
 
 
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Re: r1037 (+ GZD r123) Loud buzzing noise

Post by Enjay »

If you've never heard it before, how do you know it's important? eg, you've just finished a big battle and you hit the quicksave button just as a sound file starts. You maybe didn't even notice the sound starting, or had no idea that it was going to contain important informartion. However, you stop to listen and then, for what ever reason, you die, or quit or whatever, and you reload with the sound gone.

But yeah, backing it up with text should be done anyway IMO. :)

Also, as an aside (and I know I'm guilty of not doing this too) when using hud messages, it's useful to have the hudmessage copied to the console. Print messages are automatically sent to the console but hudmessages aren't (just as well considering some of the uses that hudmessages have been put to) but it can be useful to copy important information to the console so that the player can check it if he misses it, or forgets it, or whatever.

[edit]Kind of what Gez was saying I guess.[/edit]
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Slasher
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Re: r1037 (+ GZD r123) Loud buzzing noise

Post by Slasher »

Gez wrote:Welcome to Strife.
Heh, well I've never actually played that game for very long. One of these days I should sit down and play it for real...
Enjay wrote:Also, as an aside (and I know I'm guilty of not doing this too) when using hud messages, it's useful to have the hudmessage copied to the console. Print messages are automatically sent to the console but hudmessages aren't (just as well considering some of the uses that hudmessages have been put to) but it can be useful to copy important information to the console so that the player can check it if he misses it, or forgets it, or whatever.
Yes, this is always a good idea. Hudmessages to display the data, and send the important info to the console as well. It's a must if you're playing a project with lots of complicated scripted events and quest-related gameplay.
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Graf Zahl
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Re: r1037 (+ GZD r123) Loud buzzing noise

Post by Graf Zahl »

For HUD messages it's an option but unfortunately some mappers are just too lazy to use it properly. There are more than enough reasons not to copy HUD messages by default.
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Enjay
 
 
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Re: r1037 (+ GZD r123) Loud buzzing noise

Post by Enjay »

Graf Zahl wrote:There are more than enough reasons not to copy HUD messages by default.
Any scripted HUD for example.


As for the sounds - I noticed that when I load a saved game, I get the switch click sound that was made as I saved the game when I load it. surely that shouldn't happen? (Maybe it's even related to that crash I posted about over at GZdoom?)
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