slopes in and out of water

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Zell
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slopes in and out of water

Post by Zell »

ehhhhh maybe i should re-word this. I have a slope, that reaches both in and out of water - and i can only see ti when im underwater...

any help is appreciated

zell
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Graf Zahl
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Re: slopes in and out of water

Post by Graf Zahl »

Zell wrote:ehhhhh maybe i should re-word this. I have a slope, that reaches both in and out of water - and i can only see ti when im underwater...

any help is appreciated

zell

You have to split the sector at the water boundary. The way the deep sector effect works planes should not intersect and that's what probably happens in your case.
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Zell
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Post by Zell »

Zell wrote:
ehhhhh maybe i should re-word this. I have a slope, that reaches both in and out of water - and i can only see ti when im underwater...

any help is appreciated

zell

You have to split the sector at the water boundary. The way the deep sector effect works planes should not intersect and that's what probably happens in your case
....lol maybe ill attach my map..=p i coudnt get that to work.
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Kate
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Post by Kate »

I see what's going on... When the fake floor(the nukage) moves below a real floor(the ramp), that floor becomes invisible. That's what's happening with the ramp.
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Zell
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Post by Zell »

...yup...any way to fix it? =p
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Biff
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Post by Biff »

Here, it's fixed. You should probably use much larger bridge objects in that area (larger radius) to reduce their number. I don't know if they are contributing to the graphics bogdown, or if it's just the hundreds of lines. :)
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