
put key on there 3 color of red, yellow and blue here then open this door
start with acs code here
cuttmanmike's zportal

I'm make a zportal2 to help how make 3 key and open door.


Code: Select all
#define KEYSPOT_OFFSET 60
int KeysFound = 0;
int Keys[3] = { "RedSkull", "YellowSkull", "BlueSkull" };
script 1 (int key)
{
TakeInventory(Keys[key], 1);
SpawnSpot(Keys[key], KEYSPOT_OFFSET + key);
if (++KeysFound >= 3) Door_Open(10, 16, 0);
}Code: Select all
Key X Y
Red 0 4
Yellow 1 6
Blue 2 5The hub is the one scripts lump I deleted, to prevent people looking up the best easter egg's URL. But it doesn't matter, your script is better!HotWax wrote:I'm sure you can find the appropriate scripts inside zportal itself, if you took the time to look.
Doesn't work.Cutmanmike wrote:
...The hub is the one scripts lump I deleted, to prevent people looking up the best easter egg's URL....
Spoiler: Huge Spoiler warning.
Well... arses! Oh well I tried my best.InsanityBringer wrote:Stuff

Exactly. There is no way to completely hide it, so why take measures to try to do exactly that when the end result is that everybody else suffers?Cutmanmike wrote:Well those who are desperate enough to find it would have used noclip and fullmap anyway, or check the editor to see what script it executes and then puke away!
How would one go about doing this?Graf Zahl wrote:No, you didn't. ACC can encrypt strings to make them unreadable... :P

You sound like you are dissapointed of the players.Cutmanmike wrote:But hey it doesn't matter, because no one really managed to find (or bother playing past the first sector without enough detail) the "reward" it seems other than a handful of people so I might as well go ahead and post the link anyway.