Drivable car?

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Nerdking13
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Drivable car?

Post by Nerdking13 »

I have been playing around with silent teleporting combined with ACS scripts. At the moment, i have an extremely hacky version of a drivable car.
You may change the textures to see the movement better.
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driveable car.wad
A car mod. Give credit if used.
(7.19 KiB) Downloaded 293 times
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Remmirath
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Re: Drivable car?

Post by Remmirath »

*ahem*

When i read your post, i was already thinking to a super-accessoriated Continental GT, with 500 CV...but when i saw that i've seen nothing than a simple floor with two switches and a "Scroll South" sector special...
If you call that a car, then we're returned in the Stone Age... :lol:
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Dreadopp
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Re: Drivable car?

Post by Dreadopp »

§-Morpheus-§ wrote:When i read your post, i was already thinking to a super-accessoriated Continental GT, with 500 CV...but when i saw that i've seen nothing than a simple floor with two switches and a "Scroll South" sector special...
If you call that a car, then we're returned in the Stone Age... :lol:
That is exactly what i thought when I was going to try out this map. Uunfortunately, it's not very good at all. :?
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Unknown_Assassin
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Re: Drivable car?

Post by Unknown_Assassin »

Solarsnowfall already created one: The RC Cars mod, I believe. He's also working on Doom Kart.
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Remmirath
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Re: Drivable car?

Post by Remmirath »

Yes...he created both of them, but i can't find RC Cars, and Doom Kart has been abandoned... :(
DoomKn1ght
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Re: Drivable car?

Post by DoomKn1ght »

§-Morpheus-§ wrote:Yes...he created both of them, but i can't find RC Cars, and Doom Kart has been abandoned... :(
Did He released some alpha or beta so someone can continue the project with his permision? I dunno
If He'll allow this though.
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Nerdking13
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Re: Drivable car?

Post by Nerdking13 »

don't you realize it? >:(
if you were to actually LOOK at the the position of the cart on the automap, you would see that it moves side-to-side.
OR, you could change the textures and remove the line horizon and see that you moved.
NOW try the mod, it actually moves from side-to-side.
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Unknown_Assassin
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Re: Drivable car?

Post by Unknown_Assassin »

§-Morpheus-§ wrote:Yes...he created both of them, but i can't find RC Cars, and Doom Kart has been abandoned... :(
RC Cars was long gone.

As for Doom Kart, it's not abandoned. Solarsnowfall didn't say that the project has been abandoned; it's just that there hasn't been activity for some time in that thread.
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bagheadspidey
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Re: Drivable car?

Post by bagheadspidey »

RC cars and drivable cars are two totally different things.

RC cars are just done by turning and thrusting an actor via ACS. They are really pretty simple.

Driveable cars are much different; they are made of moving map geometry and aren't actors at all.

If you guys want RC cars to play with, I can post something. I was working on a kart racer at roughly the same time as Solar until I realized he was working on one too; I got about as far as one RC vehicle you can control and one enemy RC vehicle that races around the track with you... If anyone wants to try to do anything serious with it let me know and I'll send it to you. I don't think it has anything to do with drivable (really "ridable") cars though.
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XutaWoo
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Re: Drivable car?

Post by XutaWoo »

Why don't you just finish it yourself? It's always fun to have two different versions of the same thing.
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Unknown_Assassin
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Re: Drivable car?

Post by Unknown_Assassin »

XutaWoo wrote:Why don't you just finish it yourself? It's always fun to have two different versions of the same thing.
Especially when a project finishes first, so we can focus on that, while the other project finishes. :P
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bagheadspidey
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Re: Drivable car?

Post by bagheadspidey »

XutaWoo wrote:Why don't you just finish it yourself?
A lot of stuff has to be done...

- Project has to be coordinated.
- Items, weapons, powerup systems need to be thought of (mario kart style? each character has different attack? combination of both?).
- Kart sprites need to be created or ripped or somehow coaxed out of Solar's hands ;]
- Maps (tracks) need to be made.
- Enemy "AI" needs to be perfected. Single player and multi player modes must be fully scripted and tested.

I'm willing to help with some of this stuff but I'm too busy with other things to think about all this stuff right now. If someone else wants to take over, I can pass it off and still help with some of the planning and coding and stuff. Just PM me or something.
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Cutmanmike
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Re: Drivable car?

Post by Cutmanmike »

bagheadspidey wrote:If you guys want RC cars to play with, I can post something. I was working on a kart racer at roughly the same time as Solar until I realized he was working on one too; I got about as far as one RC vehicle you can control and one enemy RC vehicle that races around the track with you... If anyone wants to try to do anything serious with it let me know and I'll send it to you. I don't think it has anything to do with drivable (really "ridable") cars though.
Hmm maybe. I was thinking of some crazy F-Zero mod earlier.
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XutaWoo
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Re: Drivable car?

Post by XutaWoo »

Cutmanmike wrote:Hmm maybe. I was thinking of some crazy F-Zero mod earlier.
*brain hamster starts*

Cut + ZDoom + (Code = Racing) + F-Zero.





Oh god yes.
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busta5000
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Re: Drivable car?

Post by busta5000 »

well I do not know how to say this but how the hell can I get this wad work!!!! I put it in the zdoom directory & it says zdoom did not detect a wad!!! so how could I try this wad I also have gravitygun.wad but also I didn't know how to make it work
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