Good source for models
- Juan "JacKThERiPPeR
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Good source for models
Where can I find a GOOD source for MD3's or MD2's?
Re: Good source for models
If you want models for your GZDoom projects, http://www.md2.sitters-electronics.nl/ Sitters has some.
- Juan "JacKThERiPPeR
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Re: Good source for models
Thank you. 

- Shadelight
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Re: Good source for models
That's a pretty cool site. 

- Cutmanmike
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Re: Good source for models
Try turbosquid. They have some free ones. Arrange by the lowest price when you're searching.
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Re: Good source for models
Sitter seems to have take some model from other games.
I know this but there are not made for game :
http://e2-productions.com/repository/
I know this but there are not made for game :
http://e2-productions.com/repository/
Re: Good source for models
I'm not sure that he does. Can you suggest a game where you have seen the models from his site?DoomKn1ght wrote:Sitter seems to have take some model from other games.
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Re: Good source for models
I am not sure I remember someone saying that on doomsday forum but He use some knight from Quake in maps like
chiller castle , doomdragon so I am not sure about those on webpage.
I recognise some models and textures coming from Half-Life , RTCW , ET , Quake mods in maps like chiller
castle so this is really confusing.
However He is a talented mapper and model artist.
chiller castle , doomdragon so I am not sure about those on webpage.
I recognise some models and textures coming from Half-Life , RTCW , ET , Quake mods in maps like chiller
castle so this is really confusing.
However He is a talented mapper and model artist.
Re: Good source for models
The knight you are referring to is, I think, a Quake player model that a lot of people have used. I think it was also used for a demo of EDGE's model capabilities too. Maybe some of the stuff in his maps has come from elsewhere (not that I recognised anything from any games, but it could be the case). I'm pretty sure his model packs are original work though.
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Re: Good source for models
Well He doesn't tell anything about it in maps readmes. But It seems you're right.