Work in progress
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- wildweasel
- Posts: 21706
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Excellent work, NecromANGEL. Once preview is implemented, I will start using this over XWE for standard Doom operations. Just one thing - do you plan to implement window resizing? I find that a window that small (on an 1152x864 desktop) makes it more difficult than nessecary to work with large amounts of lumps.
- NecromANGEL
- Posts: 101
- Joined: Tue Oct 14, 2003 2:31 am
- Location: Severodvinsk, Russia
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- NecromANGEL
- Posts: 101
- Joined: Tue Oct 14, 2003 2:31 am
- Location: Severodvinsk, Russia
- Contact:
Grr, post doubled... delete this one please 

Last edited by NecromANGEL on Tue Apr 20, 2004 12:39 pm, edited 1 time in total.
- NecromANGEL
- Posts: 101
- Joined: Tue Oct 14, 2003 2:31 am
- Location: Severodvinsk, Russia
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Here comes version 0.0.2
Now it can:
- detect text lumps (by absence of non-printable character)
- detect flat/ceiling lumps (by f_start)
- detect PNG lumps (by 8-byte header)
- preview raw, text and PNG lumps
- preview flat/ceiling and wall/sprite lumps in DooM palette and export them as PNG files
- remember window's size (window is centered at startup)
- open files, passed with command line
- export selected group of lumps to external WAD
- edit text lumps on-the-fly ^__^
- remove path to wad file if it does not fil title window. You can seee path if you hold cursor over it's button for a few seconds until hint box appears.
that's all I can remember by now `^_^
Now I'm working on errors that happen because of wrong lump type given and on maps preview.

- detect text lumps (by absence of non-printable character)
- detect flat/ceiling lumps (by f_start)
- detect PNG lumps (by 8-byte header)
- preview raw, text and PNG lumps
- preview flat/ceiling and wall/sprite lumps in DooM palette and export them as PNG files
- remember window's size (window is centered at startup)
- open files, passed with command line
- export selected group of lumps to external WAD
- edit text lumps on-the-fly ^__^
- remove path to wad file if it does not fil title window. You can seee path if you hold cursor over it's button for a few seconds until hint box appears.
that's all I can remember by now `^_^
Now I'm working on errors that happen because of wrong lump type given and on maps preview.
Last edited by NecromANGEL on Wed Apr 21, 2004 8:33 am, edited 1 time in total.
- NecromANGEL
- Posts: 101
- Joined: Tue Oct 14, 2003 2:31 am
- Location: Severodvinsk, Russia
- Contact:
- NecromANGEL
- Posts: 101
- Joined: Tue Oct 14, 2003 2:31 am
- Location: Severodvinsk, Russia
- Contact:
- NecromANGEL
- Posts: 101
- Joined: Tue Oct 14, 2003 2:31 am
- Location: Severodvinsk, Russia
- Contact: