So this is the deal: A machine transports barrels to a crusher. I've tried to move them by sector wind line, no luck. Sector that carries an object, no luck. So how should I go about create this conveyor belt that actually moves the barrels to their destiny.
Another question: Is there a way to create new barrels randomly? I know that this most likely has to be done within an ACS script. But are there other alternatives?
In need of some help with a conveyor belt
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: In need of some help with a conveyor belt
you gotta use [wiki]Scroll_Floor[/wiki] if you want to move something other than the player.
Re: In need of some help with a conveyor belt
Why don't you want to use ACS? It's by far the most straightforward (and easiest, depending on your knowledge of ACS) method to use.jobro wrote:Another question: Is there a way to create new barrels randomly? I know that this most likely has to be done within an ACS script. But are there other alternatives?
I can, however, think of another way, but it involves Decorate. Create an actor that periodically spawns new barrels. Use multiple [wiki]A_Jump[/wiki]s to acheive the random delay effect you're wanting to achieve.
-
- Posts: 340
- Joined: Wed Jan 24, 2007 8:54 pm
Re: In need of some help with a conveyor belt
One little tip about the scroll floor special, be careful about making conveyor belts on sloped surfaces, depending on the objects dimensions it may have a hard time being carried up on an angle. If its done right it can work, it just depends on how steep the slope is.
Also it can be tricky to make a scroll floor special have all the sectors of the conveyor belt blend seamlessly, if some sectors are set to move faster than others, the texture will not match at the seam. Also if the conveyor belt has turns the texture will not match at the seams. This problem aggravated me ever since I had to deal with it in Duke 3d. One way around it, is to somehow work a gap into the conveyor belt at its seams natuarly, for example I once made a lava river with turns and at each turn you could see a line where the textures were not matching, so I littered each curve with rocks sticking out the lava to hide the seams, I'm a bit of a perfectionist. Or you can choose a texture that doesn't have a detailed pattern, which will make the conveyor belts seams less noticeable I did that in Duke3d before........

Also it can be tricky to make a scroll floor special have all the sectors of the conveyor belt blend seamlessly, if some sectors are set to move faster than others, the texture will not match at the seam. Also if the conveyor belt has turns the texture will not match at the seams. This problem aggravated me ever since I had to deal with it in Duke 3d. One way around it, is to somehow work a gap into the conveyor belt at its seams natuarly, for example I once made a lava river with turns and at each turn you could see a line where the textures were not matching, so I littered each curve with rocks sticking out the lava to hide the seams, I'm a bit of a perfectionist. Or you can choose a texture that doesn't have a detailed pattern, which will make the conveyor belts seams less noticeable I did that in Duke3d before........

-
- Posts: 572
- Joined: Sun Dec 11, 2005 9:17 pm
- Location: Hell.
- Contact:
Re: In need of some help with a conveyor belt
Personally, I used the doortrak textures as conveyor belts. It actually looks really good.
-
- Posts: 340
- Joined: Wed Jan 24, 2007 8:54 pm
Re: In need of some help with a conveyor belt
Yea the doortrak texture is just the type of texture that would look good for a conveyor belt. Its dark, and has a subtle uniform pattern. Plus it looks about how a conveyor belt might.