OPL volume?

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Bashe
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OPL volume?

Post by Bashe »

This sounds kind of weird, but would it be possible to implement a volume slider for OPL based music, such as MUS and IMFs? They're very quiet ingame, but the "other music" slider they share is pumped to the max. Any help?
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randi
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Post by randi »

No, ZDoom is already amplifying it as far as it can go without unreasonable clipping. Turn down your sound effect volume and turn up your speaker volume if it's not loud enough.
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Bashe
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Post by Bashe »

Damn
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randi
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Re: OPL volume?

Post by randi »

Bump. OPLs are louder now that I'm outputting them as floating point PCM and can more specifically control their volume level.
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Bashe
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Re: OPL volume?

Post by Bashe »

Awesome!
Sodaholic
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Re: OPL volume?

Post by Sodaholic »

Wait, you can use OPL synth? How do you enable it?
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Siggi
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Re: OPL volume?

Post by Siggi »

Options > Sound Options > Advanced Options > ??? > Profit?
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TheDarkArchon
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Post by TheDarkArchon »

randy wrote:No, ZDoom is already amplifying it as far as it can go without unreasonable clipping. Turn down your sound effect volume and turn up your speaker volume if it's not loud enough.
The bigger problem was the volume difference between OPL and generally other formats on the slider: For example, if you go from playing Doom II using OPL (and have the volume slider up to match) to Zen Dynamics (which is all mod music and as such is on the other music slider), your eardrums beg for mercy as soon as the title music begins to play.
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Siggi
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Re: OPL volume?

Post by Siggi »

Before someone calls me a tard for being incorrect, I'd just like to mention that, in the current SVN versions of ZDoom, setting the MIDI output to OPL Emulation is done differently.
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