Ok so there's nothing truly advanced at all about the game? It could all have been done just as easily in Doom if they'd thought of it and wanted to?
Speaking of the Strife conversation scripts, I looked at the
syntax and code and stuff for making them once and I got extremely confused, really quickly. I have a project that I'm hoping to come up with an efficient NPC system and I was hoping I could do it all with ACS and some DECORATE stuff for the actors in question. The only thing that's troubling me with it is how can the game recieve your input. I was wondering how feasible it would be to implement some way for the engine to accept some kind of input, like if an NPC gives you 4 options to choose in conversation, maybe buttons 1 - 4 could be used to select your choice or something... I don't know. But so far it doesn't look possible through the existing commands.
Just curious as to how much work this kind of thing would take. Because if it could be implemented, I think it would solve most if not all NPC interaction problems...