Yes...Perhaps *too* powerful!Enjay wrote:Impressive. Most impressive. Indeed you are powerful.fenderc01 wrote:Flames Title Screen Demo
No, seriously, that's awesome.
Yes...Perhaps *too* powerful!Enjay wrote:Impressive. Most impressive. Indeed you are powerful.fenderc01 wrote:Flames Title Screen Demo
Some of the areas in the PlayStation version were actually very dark. The values I used were imported directly from the PlayStation version. Changing the brightness would involve manually going through 59 levels and changing the values of a lot of sectors. It is just not worth it when you can easily go into the settings and change it to whatever you are comfortable with. Try playing around with the Gamma Correction, Brightness, and Contrast. So the simple answer is no.Flynn Taggart wrote:Some areas in levels are so dark you can't see anything. maybe brightening them up a bit in the next beta would be nice
Tried it. Doesn't scale very well. I decided to leave the weapons as they are. If someone knows how to do it, and make it look nice, I am will add it to the project. Just PM me.Flynn Taggart wrote:maybe you can add the PSX Final Doom SSG in it would also be nice, too.
Create a shortcut to GZDoom with the following parameters:Flynn Taggart wrote:how do you get the music pack to activate?
Code: Select all
gzdoom.exe -file PSXTC.PK3 PSXTCMUS.PK3
The darkness in PSX Doom, coupled with the creepy ass ambient music and sounds was what made it so great. Having to rely on your automap while blindly avoiding monsters was so great.Flynn Taggart wrote:Some areas in levels are so dark you can't see anything...
If you don't want to use fender's method, you can also just add it to your skins folder. I have it there and PSX sounds there permanently.Flynn Taggart wrote:Also how do you get the music pack to activate?
Obsidian wrote:is there a way to use the psx doom hud in any wad? lemme know!
The one music pack I downloaded is from the front page and it is a ZIP, not PK3. Can you upload a PK3 version? and how do I create a GZDoom shortcut with the following parameters?gzdoom.exe -file PSXTC.PK3 PSXTCMUS.PK3
Code: Select all
gzdoom.exe -file PSXTC.zip PSXTCMUS.zip
Code: Select all
gzdoom.exe -file PSXTC.pk3 PSXTCMUS.zip
Code: Select all
gzdoom.exe -file PSXTC.zip PSXTCMUS.pk3
Code: Select all
gzdoom.exe -file PSXTC.pk3 PSXTCMUS.pk3
Use a program like WinZip or WinRar to extract the zip file into the same folder as GZDoom.Flynn Taggart wrote:Ok got it working but how do I get the music pack to do the same with the TC? (step by step again, I'm stupid )