"ThruClass" Property?

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Amuscaria
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"ThruClass" Property?

Post by Amuscaria »

Despite the feeling of this being a "NO" or "WFDS" I'm gonna suggest in case the programmers are feeling generous. :D I know there is a THRUGHOST and THRUPLAYER(?) flags in the newer versions of Zdoom and Gzdoom. I'm suggesting that there be a proerty that is somehwat similar to those. An actor with a Thruclass property will pass through the specified actor(s)/class(es) without any interaction; cannot hit it, cannot activate it, and cannot be picked up by it (and vise versa).

Not sure if this is possible. O_o
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LilWhiteMouse
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Re: "ThruClass" Property?

Post by LilWhiteMouse »

I asked for something like this before but nothing ever came of it.

http://forum.zdoom.org/viewtopic.php?f= ... t=thrutype
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Amuscaria
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Re: "ThruClass" Property?

Post by Amuscaria »

Bah Humbug :(
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