IT HAS OFFICALLY BEGUN! (D3wepMod) PAGE 14 & 15 for credits

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Ghastly
... in rememberance ...
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Re: IT HAS BEGUN!

Post by Ghastly »

Tenement Funster wrote:As for the demon artifact from ROE, maybe you could make it charge up through killing any kind of former human, and when activating it's effect, maybe it just gives you berserk and a speed boost or something... could you pull off an effect that slows time in Doom?
Several months ago, I was trying to think up how to make the Bloodstone (I call it the Bloodstone, since I'm pretty sure something referred to it as that in-game, and 'Artifact' doesn't sound nearly as good, lol), and I could probably make it exactly how it works with a timefreeze, invulnerability, several fake inventory items, and an extra A_JumpIfInventory in the fists :P.

If someone could get sprites, I could release it as a completely optional add-on wad.
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DOOMERO-21
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Re: IT HAS BEGUN!

Post by DOOMERO-21 »

i am working the "danger state" when you have 25% OF HEALTH, the red bar is activated and you state is danger......like doom3 !
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

TheDarkArchon wrote:
Lioyd_Irving wrote: For the saw use the "Scale" property. Like this :

Code: Select all

ACTOR D3Chainsaw : Weapon replaces Chainsaw
  {
  blah blah blah...
  Scale 0.1
  +RANDOMFLAG
  +ANOTHERRANDOMFLAG
  +LIOYDR0X0RRZZ
  Spawn:
  etc etc...
  
Scale property does not work on view sprites.

its a glukcon!!!

*chant*

hahah miss that game i was think of a wad but its limited XD


hey ghast that great well get it as soon as possible but we want to finish the basic weps then the ROE we can tackle...thansk for your codes its great

it was funny the shotun reload 2 times and form 0 it was full XD

hahaha
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DOOMERO-21
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Re: IT HAS BEGUN!

Post by DOOMERO-21 »

HEY PRZDOOM THE SHOTGUN RELOAD It is very slow and it makes it 8 times in a row when they run out of cartridges!

=(
I WILL CHANGE THAT THING I INCREASE THE RELOAD SPEED!!
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Lioyd_Irving
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Re: IT HAS BEGUN!

Post by Lioyd_Irving »

TheDarkArchon wrote:Scale property does not work on view sprites.
But it DOES work on the Spawn state, right ?
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TheDarkArchon
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Re: IT HAS BEGUN!

Post by TheDarkArchon »

Lioyd_Irving wrote:
TheDarkArchon wrote:Scale property does not work on view sprites.
But it DOES work on the Spawn state, right ?
Yes, but looking at the video, the spawn state wasn't the problem with the chainsaw.
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DOOMERO-21
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Re: IT HAS BEGUN!

Post by DOOMERO-21 »

the chainsaw, and all weapons hace the same scale ( 320x240)
i cant reduce the chainsaw more because the hand of marine when use the chainsaw and fist is very similar
hey przdoom i include the "danger" state ( thanks to tormentor667)
Onslaught Six
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Re: IT HAS BEGUN!

Post by Onslaught Six »

Just move the chainsaw's sprites down so you can't see the hands.
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DOOMERO-21
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Re: IT HAS BEGUN!

Post by DOOMERO-21 »

maybe but see the real doom3 ( with the chainsaw and use attack), you will see the same height!!
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Re: IT HAS BEGUN!

Post by Onslaught Six »

Yeah--but Doom 3 was an entirely different environment, see, and its chainsaw worked differently, and it wasn't acting like the regular Doom chainsaw, and it's an *entirely different thing.*

When you're doing something like this, you need to look for the balance between replicating the original behaviour of the Doom 3 weapons and making sure that they're still *fun to use* and *work well.* For anybody to even consider using this for more than two or three plays 'ever,' you need to make sure the weapons are as functional and good as the original Doom weapons are.
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Lioyd_Irving
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Re: IT HAS BEGUN!

Post by Lioyd_Irving »

Yes, but if the behavior of D3's monsters is also reproduced, it will be balanced and won't become pointless...i think.
Last edited by Lioyd_Irving on Sun Mar 23, 2008 7:01 am, edited 1 time in total.
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

okay okay okay wow 1 week and things happend

okay...um doomero!

dont worry man we can fix that easily

the other 1...its just a decore the weps...same dmg n such no biggie..btw we arnt done yet we still got lots of bugs so yeah i dont see whats the big deal of the chainsaw

like the guy above me said...d3 monsters....we still have lots of things to do so KEEP IN MIND this is still a WIP SO IT MAY NOT BE BALANCED RIGHT NOW ...why doesnt bold work?? not yelling just bolding

anyways ill get on it when i can some drama shiz at school is eating up my attention so blahh!!!

btw we need to change the gib
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DOOMERO-21
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Re: IT HAS BEGUN!

Post by DOOMERO-21 »

and some people request our services XD !!
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przndoom
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Re: IT HAS BEGUN!

Post by przndoom »

wow so much shit so lil time....good kind and bad...


haha


but yeah whats the code for the gibs? it gotta change!
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DOOMERO-21
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Re: IT HAS BEGUN!

Post by DOOMERO-21 »

GIBS?+

Sorry, but i do not understand you
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