Cyb wrote:the major problem with terminating cutscenes is that some of them (for me anyways) do a lot more than just some fancy camera work and text, as enjay said they may alter the map in some way etc etc. So then if you want to terminate it you need to write up a termination script that does all the same things that the actual script does... for complicated cutscenes it can get pretty insane and you end up with 2x the scripts you started with and most of it is repeat code
Of course there is a simple solution for this:
Instead of aborting make the 'stop' script set a flag ('skipintro')
Now in your main script put all the nonessential stuff into
Code: Select all
if (!skipintro)
{
... // do cutscene stuff here
}
