Notice how M2 and M3 are demonic while E5 and onward are slightly more human-ish? E5M4 will be a neat "transition", and yes, it'll make good use of the whole floaty-void surreal style. It's simple enough to not be too 'modern', yet cool enough to still rule. It just might work.
Weirdly enough though... I'm actually thinking about keeping the current name (Though now I'll prolly throw a secret sign in there somewhere saying "Welcome to Da Void of Levelness" for grins


On a similar note, has anyone happened to notice how on the north side of E5M2, the landscape beyond the windows is *upside-down*? subtle yet cool.
*ahem*, all right... though, I've run into a slight bit of trouble on my end. I've added some neat new areas to M3 and as a whole it's better, but the south end (which resembles E2M7 far too much), I can't seem to find the inspiration to change it around. Would anyone mind helping me on this just a little? Wills, is your offer of help still standing, perhaps? Hmm...
In the mean time, I'll start on either M1 or M8 soon. At least there, I just might have an idea of what to do.
