Backwards SSG: A Doom 2 Brainfart

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Matt
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Re: Backwards SSG: A Doom 2 Brainfart

Post by Matt »

wildweasel wrote:Perhaps a hitscan attack that leaves a puff that plays the plasma bolt's death animation in reverse, then shoots a clone of the plasma bolt at the player, ripping through anything that's in its way (doing minimal damage), and upon reaching the player, give him one cell?
The "at the player" part is the problem, otherwise I'd have done something with a similar effect ages ago...
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Wills
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Re: Backwards SSG: A Doom 2 Brainfart

Post by Wills »

It doesn't have to go to the player even if he moves, it just needs to go where he was when he fired the gun and disappear at that point. Is that doable?
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Skunk
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Re: Backwards SSG: A Doom 2 Brainfart

Post by Skunk »

That'd be interesting for a boomerang... didn't Scuba make a boomerang?
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Matt
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Re: Backwards SSG: A Doom 2 Brainfart

Post by Matt »

Wills wrote:It doesn't have to go to the player even if he moves, it just needs to go where he was when he fired the gun and disappear at that point. Is that doable?
Not with a puff. A puff always starts off with direction 0 and unlike a projectile contains no information on its own about the shooter that caused its existence.

You'd get around this with a fast projectile, but even the fastest reasonably-non-buggy projectile is slower than a low-end paintball.
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Xaser
 
 
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Re: Backwards SSG: A Doom 2 Brainfart

Post by Xaser »

Funny... Zero Prophet actually did something like this a while back for a mod that never got off the ground. I'm sure there's a link to the resources somewhere...


...Aha. Let's see if this link still works.... Check slot 3 for the weapon in question.


So, assuming this works the way it does, the projectile is fired *at* the player, not just backwards, so I think with a seeking missile + a little hackery making the projectile a pickup, the truly *backwards* plasmagun could be made?
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Re: Backwards SSG: A Doom 2 Brainfart

Post by Unknown_Assassin »

Very wierd weapon. 0_o
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Re: Backwards SSG: A Doom 2 Brainfart

Post by Onslaught Six »

This reminds me of something else--is it possible to make projectiles ricochet off walls? Like, for example, the plasma gun shots. That'd certainetly add some variety to the plasmagun, at least. (And the BFG I'm planning...)
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Re: Backwards SSG: A Doom 2 Brainfart

Post by CaptainToenail »

Here's code for a bouncy plasmaball from an appalling weapon mod I made yonks ago
actor PlasmaBall2 : PlasmaBall replaces PlasmaBall
{
obituary "%o was melted by %k's bouncy plasma."
radius 13
height 8
speed 25
damage 3
renderstyle Add
alpha 0.75
seesound "weapons/plasmaf"
deathsound "weapons/plasmax"
PROJECTILE
+RANDOMIZE
+DOOMBOUNCE
states
{
Spawn:
PLSS ABABAB 6 bright
PLSS AB 6 bright A_ChangeFlag("DOOMBOUNCE",0)
loop
Death:
PLSE ABCDE 4 bright
stop
}
}
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