The "at the player" part is the problem, otherwise I'd have done something with a similar effect ages ago...wildweasel wrote:Perhaps a hitscan attack that leaves a puff that plays the plasma bolt's death animation in reverse, then shoots a clone of the plasma bolt at the player, ripping through anything that's in its way (doing minimal damage), and upon reaching the player, give him one cell?
Backwards SSG: A Doom 2 Brainfart
- Matt
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Re: Backwards SSG: A Doom 2 Brainfart
Re: Backwards SSG: A Doom 2 Brainfart
It doesn't have to go to the player even if he moves, it just needs to go where he was when he fired the gun and disappear at that point. Is that doable?
Re: Backwards SSG: A Doom 2 Brainfart
That'd be interesting for a boomerang... didn't Scuba make a boomerang?
- Matt
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Re: Backwards SSG: A Doom 2 Brainfart
Not with a puff. A puff always starts off with direction 0 and unlike a projectile contains no information on its own about the shooter that caused its existence.Wills wrote:It doesn't have to go to the player even if he moves, it just needs to go where he was when he fired the gun and disappear at that point. Is that doable?
You'd get around this with a fast projectile, but even the fastest reasonably-non-buggy projectile is slower than a low-end paintball.
Re: Backwards SSG: A Doom 2 Brainfart
Funny... Zero Prophet actually did something like this a while back for a mod that never got off the ground. I'm sure there's a link to the resources somewhere...
...Aha. Let's see if this link still works.... Check slot 3 for the weapon in question.
So, assuming this works the way it does, the projectile is fired *at* the player, not just backwards, so I think with a seeking missile + a little hackery making the projectile a pickup, the truly *backwards* plasmagun could be made?
...Aha. Let's see if this link still works.... Check slot 3 for the weapon in question.
So, assuming this works the way it does, the projectile is fired *at* the player, not just backwards, so I think with a seeking missile + a little hackery making the projectile a pickup, the truly *backwards* plasmagun could be made?
- Unknown_Assassin
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Re: Backwards SSG: A Doom 2 Brainfart
Very wierd weapon. 0_o
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Re: Backwards SSG: A Doom 2 Brainfart
This reminds me of something else--is it possible to make projectiles ricochet off walls? Like, for example, the plasma gun shots. That'd certainetly add some variety to the plasmagun, at least. (And the BFG I'm planning...)
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Re: Backwards SSG: A Doom 2 Brainfart
Here's code for a bouncy plasmaball from an appalling weapon mod I made yonks ago
actor PlasmaBall2 : PlasmaBall replaces PlasmaBall
{
obituary "%o was melted by %k's bouncy plasma."
radius 13
height 8
speed 25
damage 3
renderstyle Add
alpha 0.75
seesound "weapons/plasmaf"
deathsound "weapons/plasmax"
PROJECTILE
+RANDOMIZE
+DOOMBOUNCE
states
{
Spawn:
PLSS ABABAB 6 bright
PLSS AB 6 bright A_ChangeFlag("DOOMBOUNCE",0)
loop
Death:
PLSE ABCDE 4 bright
stop
}
}