Code: Select all
//key configuration
weaponsection bhs-noth
AddSlotDefault 1 SluggerBat
AddSlotDefault 1 Chainsaw2
Code: Select all
//key configuration
weaponsection bhs-noth
AddSlotDefault 1 SluggerBat
AddSlotDefault 1 Chainsaw2
Only when do actors get involved does case matter. Learned this the hard way.bagheadspidey wrote:@PDF: what, really? Are you sure? Nothing else in decorate or acs is case sensitive as far as I know, so why would weapons be? I could be wrong, though - I almost always keep stuff case-consistent from habit, even in case-insensitive languages.
I'm not so sure. After all I can name the actor "FuzzBuster," but "summon fuzzbuster" from console works fine. Well, I hope you are wrong but if you are right I'm sure I'll find out the hard way as well =pProject Dark Fox wrote:Only when do actors get involved does case matter. Learned this the hard way.bagheadspidey wrote:@PDF: what, really? Are you sure? Nothing else in decorate or acs is case sensitive as far as I know, so why would weapons be? I could be wrong, though - I almost always keep stuff case-consistent from habit, even in case-insensitive languages.
I know that, that's why I'm trying to achieve.bagheadspidey wrote:pressing 1 switches between the three weapons.