1 - This is a result of this bug, but I have a hack worked out and you just reminded me to apply it, thanks =)Unknown_Assassin wrote:I noticed a couple of bugs:
[1] If the eyecam is continously firing with the railgun, and at the same time you use 'kill monsters' (a binded key), then the next eyecam cannot even summon a railgun. It can only summon a goldplasmaball.
[2] If the eyecam looks up all the way by holding a key, the eyecam will point directly down. It is eactly the opposite angle of when it looks up.
An idea (not necessarily great):
[3] Eyecams are able to open doors and switches. Would that be a bit much?
A suggestion:
[4] I didn't like the fact that when the eyecam gets hit, it points to the opposite direction. Can you make it not act like that?
2 - You must be using gzdoom... zdoom will segfault if you look all the way up or down. I was wondering when someone would notice this, actually. Naturally I'll have to fix this so you can't look quite all the way up or down.
3 - It would be awesome. I just need to figure out how to do it, if it can even be done ;p
4 - Yes I can. In fact I meant to do that already but I guess I forgot...
See #2 above =/phi108 wrote:This sort of reminds me of descent, which gave me an idea: Can we get FULL FREELOOKING with GZdoom?! And I mean 360 degree freelooking. Probably not enough demand, though it would be neat to have a descent map for it to navigate.