Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)

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Belial
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Re: [Project] Knee-Deep in KDiZD

Post by Belial »

Expect it to be as hard as Deus Vult, Deus Vult 2 and Hell Revealed 2 combined.

Because that's what E1 and KDiZD were all about.

Right?

Right.
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hnsolo77
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Re: [Project] Knee-Deep in KDiZD

Post by hnsolo77 »

Belial wrote:Expect it to be as hard as Deus Vult, Deus Vult 2 and Hell Revealed 2 combined.

Because that's what E1 and KDiZD were all about.

Right?

Right.
wrong
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esselfortium
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Re: [Project] Knee-Deep in KDiZD

Post by esselfortium »

hnsolo77 is the master of reading sarcasm on the internet.
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hnsolo77
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Re: [Project] Knee-Deep in KDiZD

Post by hnsolo77 »

kinda hard to read sarcasm, since you tend to pick it up better in actual speech instead of typing, also with the fact that i really dont know either of you really does not help with sarcasm detection either
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TheDarkArchon
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Re: [Project] Knee-Deep in KDiZD

Post by TheDarkArchon »

Belial wrote:Expect it to be as hard as Deus Vult, Deus Vult 2 and Hell Revealed 2 combined.
Is that it?
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esselfortium
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Re: [Project] Knee-Deep in KDiZD

Post by esselfortium »

Because that's what E1 and KDiZD were all about.
But anyways, let's get back to the important matters here. Does anyone have any pressing KDiKDiZD-related questions? Ask them :)
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Caz
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Re: [Project] Knee-Deep in KDiZD

Post by Caz »

What inspired you to create this amazing concept of art?
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esselfortium
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Re: [Project] Knee-Deep in KDiZD

Post by esselfortium »

I am sorry but I cannot answer that question. Next.
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DBThanatos
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Re: [Project] Knee-Deep in KDiZD

Post by DBThanatos »

We had, EP1 Knee deep in the dead in the vanilla doom, then with Zdoom, Knee Deep in ZDoom was developed to make use of the engine's features. And now you want to remake the remake back to vanilla Doom? Wouldnt that be the old Knee Deep In The Dead?? :P

If you want to keep the extremely detailed architecture (or whatever is spelled) in vanilla doom you'll probably get a lot of HOM.

I think the remake of the monsters in Dehacked is interesting though.


DBT
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esselfortium
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Re: [Project] Knee-Deep in KDiZD

Post by esselfortium »

DBThanatos wrote:We had, EP1 Knee deep in the dead in the vanilla doom, then with Zdoom, Knee Deep in ZDoom was developed to make use of the engine's features. And now you want to remake the remake back to vanilla Doom? Wouldnt that be the old Knee Deep In The Dead?? :P
No...KDiZD is quite a bit different than episode 1, what with the tons of new areas and all. There's plenty of new stuff in KDiZD that doesn't depend on ZDoom.
If you want to keep the extremely detailed architecture (or whatever is spelled) in vanilla doom you'll probably get a lot of HOM.
Of course. Things are being reworked heavily for this remake.
I think the remake of the monsters in Dehacked is interesting though.
Thanks! Hopefully people will like them, I put a lot of work into them and scavenged every dehacked frame I possibly could to get the most out of them. The bruiser demon has three attacks, not including its melee attack :)
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Phobus
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Re: [Project] Knee-Deep in KDiZD

Post by Phobus »

Actually, from my experience of Belial's quality control, he works to make it fun rather than hard, but it just so happens that the really hard wads tend to be the ones that are most fun because more effort is put into gameplay. So this could be quite interesting, and I'm looking forward to it.
Sodaholic
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Re: [Project] Knee-Deep in KDiZD

Post by Sodaholic »

What if there was Knee Deep in KDIKDIZD on the Wolf 3d Engine? :P
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Enjay
 
 
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Re: [Project] Knee-Deep in KDiZD

Post by Enjay »

It would be limited to 64x64 blocks with a constant height of 64. ;)
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esselfortium
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Re: [Project] Knee-Deep in KDiZD

Post by esselfortium »

Unless it modified the source to use very detailed 1x1 blocks ;)
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Enjay
 
 
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Re: [Project] Knee-Deep in KDiZD

Post by Enjay »

esselfortium wrote:Unless it modified the source to use very detailed 1x1 blocks ;)
on Doomworld printz wrote:I thought you'd make it for another port, like EDGE or VaVoom, or even Eternity, which you are currently mapping for, in which case you'd be planning to portal the player to total madness.
So, in reply, esselfortium wrote:I think you're missing the point of this exercise.
;)
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