Hope you like itjutegyte wrote:Crossposting my suggestions from Doomworld here, where it looks like discussion is more active:
This sounds great! Downloading right now. I've been hoping for a port that could randomize monsters and would also keep track of scoring in a more interesting manner.
Have you considered possibly including random weapon/item replacements as well? Or maybe incorporating the level generation from Oblige?
Maybe this doesn't gel with your plans, but I can't help but suggest it. With the in-depth scoring and monster randomization, it seems like a move towards Rogue-like depths. I can only encourage this.
I haven't really considered random weapon replacements, or random item replacements. When the custom monsters wad is used, I am altering health & ammo pickup potency (to accomodate for stonger monsters), but thats about it. Certain custom monsters do drop larger weapons which can change the pace of the game.
I'll check out oblige (it looks like an enchanced slidge) cheers for the info.
