Coop Marines v1.66 - 11/11/09
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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+REFLECTIVE
It is even more fun to add the "+REFLECTIVE" flag too.unknownna wrote:New update. Now you're invulnerable to the marines. The only thing that can kill you by them is their bfg spray and rocket explosion radius. Try it.
Code: Select all
actor NewDoomPlayer : DoomPlayer
{
+GHOST
+REFLECTIVE
}
Last edited by lzvk25 on Thu Oct 25, 2007 12:27 pm, edited 2 times in total.
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Unfortunately, I tried to use the decorate functions and for some reason after playing for a little while, GZDoom ZDoom and Skulltag, all fall into a loop and I have to use the Task Manager to kill them.Marcus101RR wrote:http://208.78.96.242/wiki/Marine_Express
Another one that has already been created by me.
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I am currently trying it, and that's why I was suggesting to put the "+REFLECTIVE" flag as a way to make it a little bit more fun. It is quite fun to shoot a rocket to a marine and see it bounce and kill a monster.unknownna wrote:Marine_Express is another mod. Try this. Download links on the first page.
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Re: "Coop-Bots" Latest for now.
Marine Express has bee naround before all this, but I do see that some people prefer this mod more. Thats cool to me. However, this mod, for some reason doesn't make me feel very well. I don't like how the marines navigate or shoot. I like the stopping and shooting better.
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Re: "Coop-Bots" Latest for now.
Well, I tried to make the marines mimic the player, that's all. If you want them to simulate a player, (like you stated yourself) you make them act more like a player.
I've made them run while shooting and in pain.
Friendly fire is partially off. (bfg spray, fist and chainsaw still kills)
Made them look like the player in animations.
etc.
I've made them run while shooting and in pain.
Friendly fire is partially off. (bfg spray, fist and chainsaw still kills)
Made them look like the player in animations.
etc.
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Re: "Coop-Bots" GIANT UPDATE!
New update. Now they run like you and attack like you without looking crazy. Try it please and tell me what you think.
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Re: "Coop-Bots" GIANT UPDATE!
New update. They slowly start to look like bots.
Last edited by unknownna on Sun Mar 16, 2008 5:16 pm, edited 2 times in total.
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Re: "Coop-Bots" GIANT UPDATE!
Hey, man. Zdoom crashes when I try to use your WAD. I get a ""damagefactor" is an unknown actor property" message.
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Re: "Coop-Bots" New 12.11.07 8:30 am
Made the "bots" more "aware" of their distance between them and their targets. Rocket launcher marines don't go nuts etc. However, they still have some of the doom AI flaws.