awesome pictures! looking foward for that!jallamann wrote:*pictures*
Editor shots of a Warcraft III RPG map I've recently started.
The WIP Thread
More bathroom goodness!
I'm quite happy with the texturing... the previous painting jobs were very rushed but I took my time with this one.
Spoiler:The toilet was remodeled again! It's not a big deal though because I'm already comfortable with modeling; the latest incarnation took only 20 minutes from scratch.
I'm quite happy with the texturing... the previous painting jobs were very rushed but I took my time with this one.
- Cutmanmike
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- Cutmanmike
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- Joined: Mon Oct 06, 2003 3:41 pm
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What Xutawoo said. Plus I've been playing Silent Hill 3 a lot recently and downloaded a level viewer to see how the levels were done, and that inspired me. And to be honest, the first three models looked too rushed.
I've also found a workflow that I'm really comfortable with and that which allows me to paint textures onto models photorealistically (well, almost).
I've also found a workflow that I'm really comfortable with and that which allows me to paint textures onto models photorealistically (well, almost).
I intend to push GZDoom to the limits with this mod I'm making. That means no low poly models...yeah but it's still doom
Hehehe. I imagine most people would get sick after the first remodel. But I was just never satisfied with what I've created for the previous three models, and playing other commercial games just made me realize the kind of standard I have to aim when modeling in-game objects.
First person games always demand extra detail from the models because you're going to be able to view them really upclose.
Besides, the whole thing was a great learning process for me. With the workflow I've developed, I can pump tons of high quality props in no time.
First person games always demand extra detail from the models because you're going to be able to view them really upclose.
Besides, the whole thing was a great learning process for me. With the workflow I've developed, I can pump tons of high quality props in no time.
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Cptschrodinger
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