Adding the Strife flaming death state to Doom.
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CaptainToenail
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Adding the Strife flaming death state to Doom.
I want to add the exact Strife burning sequence to the player and zombies in Doom, has anyone got the exact code for the burn state from Strife?
If you're talking about the POV death sprites when the player is killed by fire damage, you're out of luck so far.
As far as the zombies go, there's nothing to code beyond sprite frames. In Strife, the generic burn graphics are BURNA to BURNV. You can get the basic idea of the timings from the StrifePlayer source code, but ignore the codepointers as most of them are hardcoded.
As far as the zombies go, there's nothing to code beyond sprite frames. In Strife, the generic burn graphics are BURNA to BURNV. You can get the basic idea of the timings from the StrifePlayer source code, but ignore the codepointers as most of them are hardcoded.
- The NUtcracker
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CaptainToenail
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- Marcus101RR
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Re: Adding the Strife flaming death state to Doom.
The exact code is way to easy to get. I can give it to you, plus i remember seeing it on Wiki not too long ago. I will copy and paste.CaptainToenail wrote:I want to add the exact Strife burning sequence to the player and zombies in Doom, has anyone got the exact code for the burn state from Strife?
Spoiler:
@Graf: does that mean that the new code pointers like A_CrispyPlayer et al have been exposed in DECORATE? I've always wondered what A_ItBurnsItBurns does... 
@NUtcracker: I doubt that would work, as the player's death automatically lowers the equipped weapon. One possible alternative would be to activate the 'instant weapon switch' property in an ACS DEATH script and use HudMessage graphics to replicate the burning hands.
@NUtcracker: I doubt that would work, as the player's death automatically lowers the equipped weapon. One possible alternative would be to activate the 'instant weapon switch' property in an ACS DEATH script and use HudMessage graphics to replicate the burning hands.
Last edited by Skippy on Sun Sep 02, 2007 3:24 pm, edited 2 times in total.
- Unknown_Assassin
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CaptainToenail
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