Putting a thing to sleep
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Putting a thing to sleep
Is there any way I can put a monster back to 'sleep' via ACS after it has woken? Thing_deactivate isn't providing what I need.
Might you be able to use thing_hate with hate type 5 to get it to hate something but ignore the player, and just leave the "something" out of sight? Or would it continue to wander around if already awake?
Perhaps another option could be to create a monster with an A_JumpIfInventory statement. When you give it an item via ACS, it could jump to its spawn state?
Perhaps another option could be to create a monster with an A_JumpIfInventory statement. When you give it an item via ACS, it could jump to its spawn state?
