Lol no. Just type IDBEHOLDL in, and pause the game when the king is near.chronoteeth wrote:Would it happen to be the king from the legend of zelda cd-i games?
It only gets worse - A wills jokewad
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I found him to stand out in the dark areas. I could track his erratic movement in the woods because his sprite is so large and bright.Unknown_Assassin wrote:You don't even need to do that. Just wait until he comes after you.Dancso wrote:Lol no. Just type IDBEHOLDL in, and pause the game when the king is near.chronoteeth wrote:Would it happen to be the king from the legend of zelda cd-i games?
This was a silly wad, but some areas were lame, and I found nothing funny enough to make me laugh. With all the hype around this, I thought I might get a kick out of it. Kinda glad I didn't, as this means when I decide to someday do a jokewad which I'll find funny, it will be in another league. Assuming most share my sense of humor.
Also for some reason, after a few plays I could no longer load saved games. Error message: "This savegame needs these wads" and shows the wad that's currently running. This has never happened before.
Also for some reason, after a few plays I could no longer load saved games. Error message: "This savegame needs these wads" and shows the wad that's currently running. This has never happened before.
It worked for me. I always assumed you just had the briefcase or something. Like tucked under your green suit.Nash wrote:Um, I just realized that the first time I played this, I actually didn't get the briefcase and went ahead and hit the exit switch in the first map and it actually worked. Is that supposed to happen?
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- Determine the angle between the player and the monster (you can use [wiki]Vectorangle[/wiki] for this; you'll probably need to assign the player a tid).
- Get the player's angle.
- Determine if the player's angle is different enough from the above angle. (I can even give you an ACS function I recently wrote to check if an angle is between two others).
I'm not sure what method you are using to make the monster stop and start, but you may be able to continue using it once you have the above information. If not, you can probably change the actor's speed with ACS too.
EDIT: Actually, have a demo.
- Get the player's angle.
- Determine if the player's angle is different enough from the above angle. (I can even give you an ACS function I recently wrote to check if an angle is between two others).
I'm not sure what method you are using to make the monster stop and start, but you may be able to continue using it once you have the above information. If not, you can probably change the actor's speed with ACS too.
EDIT: Actually, have a demo.
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