This got to me while I was playing LWM's HQuest.
In HQuest, the player's speed is reduced - you run really slow. However, since movebob is saved to the user's settings, your view bobs without taking into account the player's speed.
This creates a very unnatural feeling, and sometimes annoying too. I find it really funny in HQuest that although I'm moving slowly, I'm jumping up and down like a drunk person. I then had to open the console and temporarily change the movebob to a more logical value. I couldn't stand it otherwise; I just get so dizzy.
This isn't a feature request or anything, but what do you all think? Maybe the movebob value should be tied to the player's speed or something? Or maybe there's another solution. Any comments?
A thought on movebob and player's speed.
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- David Ferstat
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