Kristus wrote:Project Dark Fox wrote:The only problem with that poll is that no one else made their statement, either. I chose 2x, and I stated multiple reasons why.
By 2x, do you ,mean 2x the width and height of the image? If so, then I'd say that's quite enough since by doing that you're actually making the 4x the size of the original sprite, which should be more than enough-
2x, is 2 times the actual size of the sprite and 4x means that the sprite is 4 times the size of the actual sprite. As stated in the begining of the thread and in the poll, 2x [double-sized] sprites will look better that the originals, but still will have some up-close issues, but not as much as the originals. 4x [4 times... quad sized] sprites, on the otherhand, will not only look better than the originals, but will display intricate detail and will appear more vivid, [clarity] whether the encounters are at a distance or up-close. This is what I'm hoping for out of this project. I am interested in getting the original sprites to accommodate todays Hi-Res textures and flats, when building new maps for Doom 2, and of course, an extension port is definately going to be needed.