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What size of resizing method should we use to build our new Hi-Res Sprites with?

Poll ended at Wed Apr 25, 2007 3:56 pm

2x... Sprites will get finished quicker, but would not display the quaility of 4x
12
25%
4x... Sprites will take much longer to process, but will have the vivid clarity both @ distances and up-close.
36
75%
 
Total votes: 48

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solarsnowfall
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Post by solarsnowfall »

HotWax wrote:First, if Photoshop really disables 99% of its tools (or provides unusable results) when working in indexed color mode, I'd be very, very surprised.
Of course 99% is an exageration. But a great many of them can't be used in indexed color mode. Most importantly tools like the blur and smudge tools which is how a lot of the pixelation is easily smoothed out.

For more information, read here.
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mac53
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Post by mac53 »

I need to know if people are still interested in this project.
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hnsolo77
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Post by hnsolo77 »

i'm interested alright, however my sprite art skills are almost none i'm afraid...
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Project Shadowcat
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Post by Project Shadowcat »

mac53 wrote:I need to know if people are still interested in this project.
I would be if you guys would figure out if we use 2x or 4x.
Otherwise with this much disorganisation it will be a waste of my time.
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mac53
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Post by mac53 »

That's what the poll's about... Unfortunately I don't know how to get back into it to close it.

It obvious that 4x has taken the chair.

I do agree about disorganization... It's just this is my first stab at this... and it seems that many folks just wasted a lot of space in this thread... I guess you're looking at the "unexperienced" here. :oops:
Last edited by mac53 on Sat Mar 31, 2007 6:54 am, edited 1 time in total.
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Zippy
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Post by Zippy »

solarsnowfall wrote:Of course 99% is an exageration. But a great many of them can't be used in indexed color mode. Most importantly tools like the blur and smudge tools which is how a lot of the pixelation is easily smoothed out.

For more information, read here.
I can vouch for this, as it's a pretty good exaggeration. Like Shin, I work usually work in full color and change it to a palette at the end, because when you are in indexed mode, Photoshop will disable many of the tools that would need to generate inbetween colors which wouldn't fit in the palette. A single simple blur operation could generate dozens of new "colors" which are really just very, very slight variations of shade in the same color.
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Medricel
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Post by Medricel »

I quite frankly say the people want 4x. I really have no statement either way to make.

Though I would like to see this settled.
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Post by Project Shadowcat »

Shinjanji wrote:I quite frankly say the people want 4x. I really have no statement either way to make.

Though I would like to see this settled.
The only problem with that poll is that no one else made their statement, either. I chose 2x, and I stated multiple reasons why.
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Pelle123
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Post by Pelle123 »

mac53 wrote:I need to know if people are still interested in this project.
I'm still in! Of course if you need me here :)
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mac53
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Post by mac53 »

Project Dark Fox wrote:
Shinjanji wrote:I quite frankly say the people want 4x. I really have no statement either way to make.

Though I would like to see this settled.
The only problem with that poll is that no one else made their statement, either. I chose 2x, and I stated multiple reasons why.
Excellent point... :rock:

Both of you...
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Kristus
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Post by Kristus »

Project Dark Fox wrote:The only problem with that poll is that no one else made their statement, either. I chose 2x, and I stated multiple reasons why.
By 2x, do you ,mean 2x the width and height of the image? If so, then I'd say that's quite enough since by doing that you're actually making the 4x the size of the original sprite, which should be more than enough-
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mac53
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Post by mac53 »

Kristus wrote:
Project Dark Fox wrote:The only problem with that poll is that no one else made their statement, either. I chose 2x, and I stated multiple reasons why.
By 2x, do you ,mean 2x the width and height of the image? If so, then I'd say that's quite enough since by doing that you're actually making the 4x the size of the original sprite, which should be more than enough-
2x, is 2 times the actual size of the sprite and 4x means that the sprite is 4 times the size of the actual sprite. As stated in the begining of the thread and in the poll, 2x [double-sized] sprites will look better that the originals, but still will have some up-close issues, but not as much as the originals. 4x [4 times... quad sized] sprites, on the otherhand, will not only look better than the originals, but will display intricate detail and will appear more vivid, [clarity] whether the encounters are at a distance or up-close. This is what I'm hoping for out of this project. I am interested in getting the original sprites to accommodate todays Hi-Res textures and flats, when building new maps for Doom 2, and of course, an extension port is definately going to be needed.
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Post by Project Shadowcat »

You also fail to mention how much faster the project can go -- and I mean a lot faster -- if this was only at doublesize. Will there be some up-close problems? Yeah, if you're at some insane resolutions, but it'll still be a far better affair than compared to the sprites of old.
It's a matter of speed and interest. And considering some of the forum, some people can't really hold their interest in one graphical project.

EDIT: You know, excuse the trollish post, but I am getting fed up with a few people being ignorant about this. I virtually abandoned my own forum to avoid the majority of it.
Sprite work cannot be rushed, it's an art. Art takes time. And with several sheets to work on... that's a lot of artwork to remaster/recreate.
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Medricel
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Post by Medricel »

Now that PDF brings up that statement, I am inclined to agree. I do believe we are thinking about the fundamental issue behind the 2x or 4x descision. Not everyone is going to be keen with the increased work (and skill requirements) that going to a higher detail entails.

So nevermind, I'm sticking by my original shot at 2x.

(2x width/height, a 16x16 sprite becomes a 32x32 sprite, instead of a 64x64 sprite, which is what 4x needs it to be at)
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mac53
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Post by mac53 »

Within the next seven [7] days, I'm planning on moving the project over to the forum at Doom Wad Station. Those of you who expressed interest in partisipating in this project has already received a pm from me. For the rest who still possibly may be interested in joining the team, you have about a week to indicate your interest, here. I'll need a full list of team members to submitt to the administrator over at Doom Wad. "The train's Leaving" and for those who are interested, you have a week to jump aboard.... :yup:
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