Disable accurate bullet attacks?

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sirjuddington
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Disable accurate bullet attacks?

Post by sirjuddington »

I can't find any way to do this so I guess it's a request.

How about some way to disable the way bullet attacks are always 100% accurate when a weapon isn't refiring? Like the original doom chaingun does if you press fire but don't hold it. It seems strange to me that there isn't already a way to do this, unless I'm missing something?

Edit: oh I mean in DECORATE btw, a weapon flag or something.
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Bashe
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Post by Bashe »

I think this is already possible. You just set the variables that control x and y spread to -1, I believe. I'm not 100% sure. I've seen this done in some Wildweasel mods before, so it IS possible.
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MaxPower8905
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Post by MaxPower8905 »

Make the number of bullets you want fired in A_FireBullets a negative value.
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sirjuddington
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Post by sirjuddington »

Ah ok, it's not mentioned in the wiki so I didn't know about it (the wiki is all I go by :P)
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Matt
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Post by Matt »

ant1991331
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Post by ant1991331 »

But I don't understand, if we set "numofbullets" to -1, how can we make it shoot out more than 1?

EDIT: Oh, right.
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HotWax
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Post by HotWax »

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Matt
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Post by Matt »

Crap, forgot the and D:

...what's wrong with the imperative?
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HotWax
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Post by HotWax »

Nothing, it just sounds better this way IMHO.
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