[New Project] zdoomfan's Decorate Weapons and Monsters
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
	Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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				zdoomfan666
- Posts: 9
- Joined: Sat Feb 10, 2007 1:55 pm
- Location: Albuquerque, NM
[New Project] zdoomfan's Decorate Weapons and Monsters
Just like my other Post, It's Time to make a Big ZDoom wad "zdoomfan's Decorate Weapons and Monsters" for Doom 2.
The Rules are still the Same as the WRW, except with Different Judges.
The Rules went Something like this:
Anyone can submit a weapon to this WAD "zdoomfan's Decorate Weapons and Monsters", provided it follows a couple rules.
The weapon (or monster) must be in DECORATE - Explains itself.
The weapon (or Monster) must work properly - All states should function, and in general there shouldn't be anything I (or, if someone else really wants to manage it, that person) have to do to fix it.
The Weapon (or Monster) is balanced - This will be decided by a group of judges, and should be based on wildweasel's Power Level system (see below).
The Weapon (or Monster) comes with sprites - They must look decent, however it doesn't matter if they're ripped/modified.
The Weapon (or monster) should try to be origional - While origionality isn't key, it is good.
The Monster must be Doom Related - Try to edit the monster that is only related to doom.
Judges for zdoomfan's Decorate Weapons and Monsters:
zdoomfan666
The NUtcracker
chaoscentral
This Doesn't Include Wildweasel or TheDarkArchon. Sorry Guys.
Remember, I edit new maps while you edit new Weapons and monsters.
Do You Apply from Above?
If you Don't, You Still Please Don't Ban Me. I'm a Nice Guy.
How Do you Like That?
What did I do? Did I Contribute nicely or Spam?
			
			
									
						
										
						The Rules are still the Same as the WRW, except with Different Judges.
The Rules went Something like this:
Anyone can submit a weapon to this WAD "zdoomfan's Decorate Weapons and Monsters", provided it follows a couple rules.
The weapon (or monster) must be in DECORATE - Explains itself.
The weapon (or Monster) must work properly - All states should function, and in general there shouldn't be anything I (or, if someone else really wants to manage it, that person) have to do to fix it.
The Weapon (or Monster) is balanced - This will be decided by a group of judges, and should be based on wildweasel's Power Level system (see below).
The Weapon (or Monster) comes with sprites - They must look decent, however it doesn't matter if they're ripped/modified.
The Weapon (or monster) should try to be origional - While origionality isn't key, it is good.
The Monster must be Doom Related - Try to edit the monster that is only related to doom.
Judges for zdoomfan's Decorate Weapons and Monsters:
zdoomfan666
The NUtcracker
chaoscentral
This Doesn't Include Wildweasel or TheDarkArchon. Sorry Guys.
Remember, I edit new maps while you edit new Weapons and monsters.
Do You Apply from Above?
If you Don't, You Still Please Don't Ban Me. I'm a Nice Guy.
How Do you Like That?
What did I do? Did I Contribute nicely or Spam?
- Graf Zahl
- Lead GZDoom+Raze Developer 
- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Look no further:
http://www.doomworld.com/vb/showthread. ... adid=39413
I think it's obvious which one I mean.
			
			
									
						
										
						http://www.doomworld.com/vb/showthread. ... adid=39413
I think it's obvious which one I mean.
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				zdoomfan666
- Posts: 9
- Joined: Sat Feb 10, 2007 1:55 pm
- Location: Albuquerque, NM
I've Got one. Mattbratt's Level Pack (Only Contains Maps)Vaecrius wrote:Post one wad with your stuff on it so we know you're not spamming.
http://www.doomworld.com/idgames/index.php?id=14796
- Graf Zahl
- Lead GZDoom+Raze Developer 
- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Ok so dude modifies the weapons so that they are several times more powerful, makes 32 bland rooms and fills them with monsters then advises players to IDDQD and IDFA.
The result?
5 seconds of immature novelty at splattering a cyberdemon with a pistol before the boredom and the 'what's the freaking point of this' thoughts set in.
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				zdoomfan666
- Posts: 9
- Joined: Sat Feb 10, 2007 1:55 pm
- Location: Albuquerque, NM
Sorry about that. The Test Level is here for you to Decorate.
Here are the Rooms:
1= New Weapons Slot 1
2= New Weapons Slot 2
3= New Weapons Slot 3
4= New Weapons slot 4
5= New Weapons slot 5
6= New Weapons slot 6
7= New Weapons slot 7
W= New Weapons Slots 8, 9 and 0
666= New Monsters
Two Weapons from gun.zip are added. thank you NUtcracker.
			
							Here are the Rooms:
1= New Weapons Slot 1
2= New Weapons Slot 2
3= New Weapons Slot 3
4= New Weapons slot 4
5= New Weapons slot 5
6= New Weapons slot 6
7= New Weapons slot 7
W= New Weapons Slots 8, 9 and 0
666= New Monsters
Two Weapons from gun.zip are added. thank you NUtcracker.
- Attachments
- 
			
		
		
				 dwmtest.wad dwmtest.wad
- The Test level for this project.
- (34.03 KiB) Downloaded 57 times
 
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				zdoomfan666
- Posts: 9
- Joined: Sat Feb 10, 2007 1:55 pm
- Location: Albuquerque, NM
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
So let me see if I understood this correctly...you are starting this project with the intent that everybody else do all the work, and you do as little as possible?zdoomfan666 wrote:That's Because you need to make Switches that Summon Weapons or monsters. You also need to use ACS Scripting for Descriptions of Each Weapon or monster.Vaecrius wrote:Why did you post this? It's just a bunch of empty rooms...
- lizardcommando
- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
Uhh... then go make them!zdoomfan666 wrote:That's Because you need to make Switches that Summon Weapons or monsters. You also need to use ACS Scripting for Descriptions of Each Weapon or monster. ACS is Highly Recommended for Test Levels.Vaecrius wrote:Why did you post this? It's just a bunch of empty rooms...
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				zdoomfan666
- Posts: 9
- Joined: Sat Feb 10, 2007 1:55 pm
- Location: Albuquerque, NM
I just don't know how to do Either Scripting, Creating Weapons, Creating Monsters, etc.lizardcommando wrote:Uhh... then go make them!zdoomfan666 wrote:That's Because you need to make Switches that Summon Weapons or monsters. You also need to use ACS Scripting for Descriptions of Each Weapon or monster. ACS is Highly Recommended for Test Levels.Vaecrius wrote:Why did you post this? It's just a bunch of empty rooms...
I Only Do Maps while you do the Rest.
Are we such a Great Team?
- chronoteeth
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its





