[New Project] zdoomfan's Decorate Weapons and Monsters

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zdoomfan666
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[New Project] zdoomfan's Decorate Weapons and Monsters

Post by zdoomfan666 »

Just like my other Post, It's Time to make a Big ZDoom wad "zdoomfan's Decorate Weapons and Monsters" for Doom 2.

The Rules are still the Same as the WRW, except with Different Judges.
The Rules went Something like this:

Anyone can submit a weapon to this WAD "zdoomfan's Decorate Weapons and Monsters", provided it follows a couple rules.


The weapon (or monster) must be in DECORATE - Explains itself.

The weapon (or Monster) must work properly - All states should function, and in general there shouldn't be anything I (or, if someone else really wants to manage it, that person) have to do to fix it.

The Weapon (or Monster) is balanced - This will be decided by a group of judges, and should be based on wildweasel's Power Level system (see below).

The Weapon (or Monster) comes with sprites - They must look decent, however it doesn't matter if they're ripped/modified.

The Weapon (or monster) should try to be origional - While origionality isn't key, it is good.

The Monster must be Doom Related - Try to edit the monster that is only related to doom.

Judges for zdoomfan's Decorate Weapons and Monsters:

zdoomfan666
The NUtcracker
chaoscentral

This Doesn't Include Wildweasel or TheDarkArchon. Sorry Guys.

Remember, I edit new maps while you edit new Weapons and monsters.

Do You Apply from Above?
If you Don't, You Still Please Don't Ban Me. I'm a Nice Guy.

How Do you Like That?
What did I do? Did I Contribute nicely or Spam?
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Matt
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Post by Matt »

Post one wad with your stuff on it so we know you're not spamming.
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Graf Zahl
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Post by Graf Zahl »

Look no further:

http://www.doomworld.com/vb/showthread. ... adid=39413

I think it's obvious which one I mean.
zdoomfan666
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Post by zdoomfan666 »

Vaecrius wrote:Post one wad with your stuff on it so we know you're not spamming.
I've Got one. Mattbratt's Level Pack (Only Contains Maps)
http://www.doomworld.com/idgames/index.php?id=14796
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Graf Zahl
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Post by Graf Zahl »

Ok so dude modifies the weapons so that they are several times more powerful, makes 32 bland rooms and fills them with monsters then advises players to IDDQD and IDFA.

The result?

5 seconds of immature novelty at splattering a cyberdemon with a pistol before the boredom and the 'what's the freaking point of this' thoughts set in.
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Matt
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Post by Matt »

.......


.....okay, just one, relatively neutral question for now:

Why is the first map so drastically, utterly different from the rest of them?
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Graf Zahl
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Post by Graf Zahl »

Because he didn't do it himself!
zdoomfan666
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Post by zdoomfan666 »

Sorry about that. The Test Level is here for you to Decorate.

Here are the Rooms:

1= New Weapons Slot 1
2= New Weapons Slot 2
3= New Weapons Slot 3
4= New Weapons slot 4
5= New Weapons slot 5
6= New Weapons slot 6
7= New Weapons slot 7
W= New Weapons Slots 8, 9 and 0
666= New Monsters

Two Weapons from gun.zip are added. thank you NUtcracker.
Attachments
dwmtest.wad
The Test level for this project.
(34.03 KiB) Downloaded 57 times
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Matt
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Post by Matt »

Why did you post this? It's just a bunch of empty rooms...
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Graf Zahl
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Post by Graf Zahl »

Did you really expect more?
zdoomfan666
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Post by zdoomfan666 »

Vaecrius wrote:Why did you post this? It's just a bunch of empty rooms...
That's Because you need to make Switches that Summon Weapons or monsters. You also need to use ACS Scripting for Descriptions of Each Weapon or monster. ACS is Highly Recommended for Test Levels.
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wildweasel
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Post by wildweasel »

zdoomfan666 wrote:
Vaecrius wrote:Why did you post this? It's just a bunch of empty rooms...
That's Because you need to make Switches that Summon Weapons or monsters. You also need to use ACS Scripting for Descriptions of Each Weapon or monster.
So let me see if I understood this correctly...you are starting this project with the intent that everybody else do all the work, and you do as little as possible?
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lizardcommando
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Post by lizardcommando »

zdoomfan666 wrote:
Vaecrius wrote:Why did you post this? It's just a bunch of empty rooms...
That's Because you need to make Switches that Summon Weapons or monsters. You also need to use ACS Scripting for Descriptions of Each Weapon or monster. ACS is Highly Recommended for Test Levels.
Uhh... then go make them!
zdoomfan666
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Post by zdoomfan666 »

lizardcommando wrote:
zdoomfan666 wrote:
Vaecrius wrote:Why did you post this? It's just a bunch of empty rooms...
That's Because you need to make Switches that Summon Weapons or monsters. You also need to use ACS Scripting for Descriptions of Each Weapon or monster. ACS is Highly Recommended for Test Levels.
Uhh... then go make them!
I just don't know how to do Either Scripting, Creating Weapons, Creating Monsters, etc.
I Only Do Maps while you do the Rest.
Are we such a Great Team?
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chronoteeth
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Post by chronoteeth »

It would be reasonable if you actually made good maps. :|
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