DoomBuilder DECORATE(Released on Pg 2.)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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TheDarkArchon
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Post by TheDarkArchon »

justin024 wrote: XWE+DB=Deepsea?
Not quite:

(XWE+DB)*CrapUI=Deepsea :mrgreen:
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Caligari87
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Post by Caligari87 »

Well, they way I see it...

$$$*((XWE+DB)*CrapUI)=DeepSea;

Rarely does anything beat free, in my book.

8-)
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Nash
 
 
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Post by Nash »

chaoscentral... any idea if you are able to fix the bugs and issues mentioned in this thread?

You are *this* close to making a total DoomBuilder 1.67 replacement. You just need to fix the bugs...
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chaoscentral
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Post by chaoscentral »

well the good news, is I have next week off from school, so I will be able to work on it and hopefully fix the bugs, So It will probably be updated next week.
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Alterworldruler
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Post by Alterworldruler »

When you're saving decorate editor the DB restarts to MAP01 instead to actual map?
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Nash
 
 
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Post by Nash »

chaoscentral, I have a feature request.

Can you update DB to support high res true colour textures?
lehcim
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Post by lehcim »

chaoscentral wrote:Double post!!!!!!

well... here ya go, I was planning on working on it a bit more, but it is more or less done. so........ here ya go, if there are any bugs, please let me know. Also please make a backup of your wad just incase... I used it, and I haven't had any problems, but just a disclaimer...(I am not responsible for any lost data in using this program)

http://www.chaoscentral.biz/downloads/D ... dition.zip

enjoy!
Please, disponibilize the archive for download, necessary very of it, therefore link is not functioning. It forgives for my English, therefore or Brazilian and is using google to translate :)
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Alterworldruler
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Post by Alterworldruler »

lehcim wrote:
chaoscentral wrote:Double post!!!!!!

well... here ya go, I was planning on working on it a bit more, but it is more or less done. so........ here ya go, if there are any bugs, please let me know. Also please make a backup of your wad just incase... I used it, and I haven't had any problems, but just a disclaimer...(I am not responsible for any lost data in using this program)

http://www.chaoscentral.biz/downloads/D ... dition.zip

enjoy!
Please, disponibilize the archive for download, necessary very of it, therefore link is not functioning. It forgives for my English, therefore or Brazilian and is using google to translate :)
It's unstable like 1.67 so don't download it or it will make mess from your levels, download 1.68 but without decorate editor (use XWE and others for that)
lehcim
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Post by lehcim »

Please, it would have that to be that one that link died, therefore version 1.67 is giving to error in mine windows, therefore use aindo the Windows 98 IF.
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DoomRater
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Post by DoomRater »

I know it's hard to write with a translator. But I'd like to ask something... Do you need a level editor and a DECORATE tool? Do you need just a level editor that works in Windows 98? I hope this translates well.
lehcim
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Post by lehcim »

Yes, the program that was for download functioned perfectly in the Windows 98, this version that they are speaking, the 1,67, does not function, I only wanted that somebody passed me the program, please!
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DoomRater
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Post by DoomRater »

I found a copy in my directory. Here's the link: Click here
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chaoscentral
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Post by chaoscentral »

yea....... even though i made this atrocity, I'm going to reccomend, SlumpEd and SLADE combination... (not sure if they are win 98 compatible)
jobro
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Post by jobro »

I'll wait and see until this gets implemented into DB 1.68. Nice idea tho!

:edit:
I tested it anyway and it seams to work, only problem is that it returns to MAP01.

When will we see a SndInfo / AnimDefs editors included?

Another bug found: Edit your level and behaviour, test run this wad. No scripts run. Edit scripts, you get this text:

Code: Select all

// Doom Builder could not detect a SCRIPTS lump in the map,
// so it has decompiled this code from the BEHAVIOR lump.
// Please verify that this code is correct, because it may
// not always work correctly with newer engines.

#include "common.acs"

// BEHAVIOR 1 scripts, 0 strings

// ----------------------------------------
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edward850
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Post by edward850 »

That bug has already been found, because the decorate lump gets saved before the script lump, DB cant find the script lump
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