[2.1.7] Monsters can't use the Player's sounds using .bex

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Siggi
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[2.1.7] Monsters can't use the Player's sounds using .bex

Post by Siggi »

I've got a .bex patch which makes zombies use the player's pain and death sounds. In PrBoom and Eternity, the correct sounds are heard, but not in ZDoom. Instead the zombies are mute.

Code: Select all

Patch File for DeHackEd v3.0
# Created with WhackEd2 0.60 build 214

# General version information
Doom version = 21
Patch format = 6

# Info for WhackEd2
Engine config = boom.cfg
IWAD = d:\games\doom\doom2.wad


Thing 2 (Trooper)
Alert sound = 0
Attack sound = 0
Pain sound = 25
Death sound = 57
Action sound = 0
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HotWax
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Post by HotWax »

This is likely because the player's sounds are aliased to allow for different player genders.
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Siggi
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Post by Siggi »

I've only ever heard male sounding marines in my ZDoom.
If anything they've been aliased for skins.
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Zippy
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Post by Zippy »

You've only heard male sounds because ZDoom only includes male sounds. You have to add female and gender neutral player sounds yourself if you want to use them.
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HotWax
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Post by HotWax »

Psycho Siggi wrote:I've only ever heard male sounding marines in my ZDoom.
Hmmm, I could have sworn I've seen gender somewhere before... Now where was that.....

Oh yeah.

Image

(Hint: It's somewhere near the bottom of the image. Look closely and you'll see it too)
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Siggi
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Post by Siggi »

Well done HotWax, you pointed something out I already knew. I used the term heard for a reason.

Zippy noticed.
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randi
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Post by randi »

Fixed. Here's an updated DEHSUPP that corrects the problem. It will be included in the next version, but you don't need to wait to use it now.
Attachments
dehsupp.zip
The DEHSUPP for post-2.1.7 ZDoom.
(5.32 KiB) Downloaded 27 times
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