Platform train #4: Spacey movement

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Giest118
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Post by Giest118 »

Uh, all I did was pull down the console and type "fly".
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Sticky
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Post by Sticky »

This is stupid.
Last edited by Sticky on Sun Feb 15, 2004 8:00 pm, edited 1 time in total.
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Giest118
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Post by Giest118 »

No, what I did was stupid. That was just meant to be a joke.
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Cutmanmike
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Post by Cutmanmike »

This is why we need a stop cheating thing in the MAPINFO.

Summoning mancubus is okay, as long as you don't stack them up, use them as bridges and so on. But using fly is just WRONG!... But maybe :idea: ... A fly train is what you people need? *maniac laughter*
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wildweasel
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Post by wildweasel »

Fly train? Hmm. That gives an interesting thought - ZDoom Obstacle Course, where the player is on a very high speed conveyor and has to strafe left and right to dodge things so he doesn't die. Of course, with a camera script set up right, it could be a ZDoom version of Excitebike.
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Sticky
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Post by Sticky »

What's a fly train?
giest118 wrote:That was just meant to be a joke.
I know. I thought it was funny, too. Scared me though; I thought it was a typo, and you did a 2:14 :!:
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Giest118
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Post by Giest118 »

I have actually found a hole in the "anti-shortcut field" in Space Movement which can save you at least 7 seconds...

No I'm not gonna tell you where it is...

If you wanna know where it is, you must watch this demo!

... Seems like we're evenly matched at 2:38, Sticky. Makes me wonder who had less milliseconds...

[EDIT] We are no longer evenly matched, however. I just beat my time... by one measly fucking second!! 2:37.
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Sticky
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Post by Sticky »

Cutman must just groan as he watches us cheat his artwork.... If he'd know we were gonna skip that part, he'd probably put up an invisible wall... That's such a cool part, too.
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HotWax
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Post by HotWax »

Umm... Do you think you could have come up with a slightly less image-evoking filename for that archive?
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Giest118
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Post by Giest118 »

Sticky: to prevent painful deaths inflicted by cacodemon fireballs, play on skill1. Trust me, it does wonders. That was amazing, though, I must admit. And your comments at the end were funny...
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Kate
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Post by Kate »

This is just a small but addictive game I came up with... It's called "Dodge the Rockets!™"

EDIT: Now with Custom music!
Last edited by Kate on Mon Feb 16, 2004 2:43 am, edited 1 time in total.
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Giest118
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Post by Giest118 »

That is an addictive game... nice!
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Cutmanmike
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Post by Cutmanmike »

Giest holds the record with 2:37. And I don't mind as long as you get to that sodding door alive without cheating. That's what really matters. There's also more shortcuts to be found! on all my wads. However, you'll have to experement to find them all. (Except icicle mountain becuase it is evil)
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Giest118
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Post by Giest118 »

Hey, let's have another contest... who can dodge the most rockets? I've only got up to 117... but it's a start.

[EDIT] 162.... [/EDIT]
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Ixnatifual
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Post by Ixnatifual »

Haha, the dodging game is quite cool. I came up with teh über dodging strat and managed to dodge 546 rockets on my first attempt.
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